While ganking, consider aiming Dredge Line at nearby terrain and following it up with Riptide for a higher hit rate.
Riptide has a delayed blast timing on activation - you can use this while running away or when enemies are incoming to serve as a deterrent.
The Nautilus Rell synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with Rell, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, Nautilus sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with Rell. His KDA worsened from NaN to NaN. This negative change shows that Rell helps Nautilus perform poorer in ranked LoL rounds. Yet, the small difference demonstrates that this performance change is only marginal.
When Nautilus is an ally to Rell, he observes a big jump in his complete damage dealt. This may indicate that Rell helps provide cover for him to dish out more damage or that her allyship also helps increase the round's duration. Similarly, when Nautilus is played together with Rell on the same team, he usually scores many fewer killing sprees compared to when he plays without Rell. This is contrasting evidence that he is worse when playing with Rell.
Moreover, when Nautilus plays with Rell on the same team, he on average takes significantly more damage than when he fights alone. Taking more damage could indicate that Rell does a poor job of covering Nautilus during teamfights.
There is no perfect champion pairing for Nautilus that will always be his top teammate. Yet, Rell is a below average teammate for Nautilus. By playing on the same team as Nautilus, she lowers their win rate by -3.0% to 45.8%. This proves that there is a bad synergy between Nautilus and Rell that results in them performing not as well together than without each other.
Rell has a much lower diffuclty than Nautilus. That means Nautilus players don't need to be very careful when arranging Rell allies to play with, as they will need a much lower level of skill to be able to play well with you.
When playing alongside, Nautilus players should see an overall large increase in your team’s capability to buff allies and debuff enemies. When paired, these champs should be able to manipulate the pace of team fights.
Although, by bringing Nautilus and Rell together, you probably will not be providing your other allies enough anti-tank damage dealing potential. Make sure to have other champions on your team that neutralizes this relative gap in this pairing's abilities.
Regardless of the ability of your Rell teammate, you need to focus on maximizing your gold income, staying alive by avoiding foolish fights, and clearing objectives. If you do this, you should do well, regardless.
To truly master Nautilus to work well with Rell during both the lane and mid / late game phases of League of Legends matches, you should keep reading to learn additional tips and tricks for this champion pairing. If you use the build and stats shown above, you will grow your win rate by a lot.
The most important items to use in your Nautilus and Rell synergy build include Unending Despair, Zeke's Convergence, and Locket of the Iron Solari. When Nautilus included at least these three finished items in his build, he did much better as an ally of Rell than with many other typical builds. In fact, Nautilus boasted an average win rate of 45.8% when playing alongside Rell with this build.
To have the highest likelihood of annihilating your oponents, you should take the Aftershock, Font of Life, Conditioning, Unflinching, Triumph, and Legend: Tenacity runes from the Resolve and Precision rune sets. Of all the runes we have analyed for this team composition, this mixture of runes yielded the top win rate. Moreover, these runes gave a 45.8% win rate overall.
If you would like to view Nautilus and Rell synergy tips and stats for a an individual player tier, please select one from the selection menu shown above. At first, the stats and strategies shown are computed using every round finished with these champions.