Fizz's spells scale off Ability Power - consider getting items like Zhonya's Hourglass or Banshee's Veil against teams that have high burst threat - and items like Lich Bane or Rabadon's Deathcap if you think you can survive without the Health.
Since Fizz can move through units, find opportunities in lane to walk through minions and apply Seastone Trident's passive - following it up with the ability's active attack after a few seconds.
Fizz's ultimate ability, Chum the Waters, can be aimed at an enemy or towards the area where you think they'll be going.
Consume allows Nunu to stay in a lane against ranged opponents.
You can choose to interrupt Absolute Zero early for partial damage if an opponent is about to run out of range.
It's often beneficial to delay the casting of Absolute Zero until the initial round of disables are used. Try to hang back before rushing into a team fight.
The Fizz Nunu & Willump synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with Nunu & Willump, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, Fizz sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with Nunu & Willump. His KDA went down from NaN to NaN. This drop shows that Nunu & Willump helps Fizz perform not as well in competitive League of Legends matches. Yet, the small difference demonstrates that this performance change is not very impactful.
When Fizz is an ally to Nunu & Willump, he observes a marginal improvement in his full damage output. This difference may demonstrate that Nunu & Willump supports by providing protection for him to dish out more damage or that his participation also helps increase the match's duration. Similarly, when Fizz is played alongside Nunu & Willump on the same side, he usually scores many fewer killing sprees than when he plays on his own. This is contrasting evidence that he is worse when playing alongside Nunu & Willump.
Additionally, when Fizz plays with Nunu & Willump on the same team, he typically receives a little less damage than when he plays alone. Taking not as much damage may indicate that Nunu & Willump does a decent job of covering Fizz in team fights.
There is no universally accepted best champion pairing for Fizz that will 100% of the time be his #1 synergy. However, overall, Nunu & Willump is a below average companion for Fizz. By locking into the same side as Fizz, he decreases their win rate by -2.3% to 50.3%. This proves that there is a harmful synergy between Fizz and Nunu & Willump that results in them performing worse together than alone.
Nunu & Willump has a lower difficulty than Fizz. That means Fizz players don't need to be cautious when finding Nunu & Willump comrades to play with, as they will need a relatively low level of skill to be able to play well with you.
When playing cooperatively, Fizz players will likely observe an overall large increase in your team’s capacity to deal magic damage. Combined, these two can deal quite a lot of AP type damage.
Although, by pairing Fizz and Nunu & Willump together, you will not be granting your other teammates a lot of utility. We recommend you have other champs on your team that offsets this disparity in this pairing's potential.
Regardless of your Nunu & Willump ally's skill level, you need to focus on increasing your gold income, staying alive by avoiding foolish fights, and clearing objectives. If you do this, you should do well anyway.
To learn all of the intricacies of Fizz to pair well with Nunu & Willump during both the lane and mid / late game phases of LoL games, you should keep reading to master additional tips and tricks for this champion pairing. If you use the build and suggestions presented above, you will increase your win rate by a lot.
The top finished items to build first in your Fizz and Nunu & Willump synergy build include Rabadon's Deathcap, Lich Bane, and Stormsurge. When Fizz bought at least these three pieces in his build, he did a lot better when fighting alongside Nunu & Willump than with most other typical builds. In fact, Fizz had an average win rate of 50.3% helping carry Nunu & Willump with this build.
To have the best probability of defeating your oponents, Fizz players should take the Electrocute, Sudden Impact, Eyeball Collection, Treasure Hunter, Scorch, and Transcendence runes from the Domination and Sorcery rune sets. Of all the rune builds players picked for this team composition, this order of runes yielded the top win rate. Notably, these runes gave a 50.3% winrate overall.
By default, tips, statistics, and builds on how to synergize Nunu & Willump with Fizz are displayed for all skill levels combined. If you want to filter the stats and builds to a particular rank, you should use the selection menu located earlier in the counter matchup guide.