Fizz's spells scale off Ability Power - consider getting items like Zhonya's Hourglass or Banshee's Veil against teams that have high burst threat - and items like Lich Bane or Rabadon's Deathcap if you think you can survive without the Health.
Since Fizz can move through units, find opportunities in lane to walk through minions and apply Seastone Trident's passive - following it up with the ability's active attack after a few seconds.
Fizz's ultimate ability, Chum the Waters, can be aimed at an enemy or towards the area where you think they'll be going.
If Draven doesn't move, Spinning Axe will fall near his present location. It will fall directly on him, or just to the right or left.
If Draven does move after attacking, Spinning Axe will lead him in the direction of his movement. Use this to control where the Spinning Axe will go.
The Fizz Draven synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with Draven, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, Fizz sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with Draven. His KDA worsened from NaN to NaN. This negative change shows that Draven helps Fizz perform not as well in competitive LoL matches. Yet, the small difference shows that this performance change is not very impactful.
When Fizz is an ally to Draven, he observes a little drop in his complete damage dealt. This may indicate that Draven doesn't help cover for him to dish out more damage or that his allyship also helps increase the game's duration. Similarly, when Fizz is played together with Draven on the same side, he usually scores many fewer killing sprees than when he plays alone. This is contrasting evidence that he is worse when playing synergisticly with Draven.
Moreover, when Fizz plays with Draven on the same side, he often receives a little less damage than when he fights alone. Taking not as much damage may mean that Draven does a decent job of covering Fizz in teamfights.
There is no perfect ally for Fizz that will no matter what be his best teammate. Yet, overall, Draven is a relatively poor ally for Fizz. By locking into the same side as Fizz, he lowers their win rate by -1.4% to 51.2%. This demonstrates that there is a negative bond between Fizz and Draven that results in them performing worse together than alone.
Draven has a greater difficulty than Fizz. That means Fizz players should be cautious when arranging Draven comrades to fight alongside, as they will require a greater level of skill to be able to cooperate well with you.
Fighting cooperatively, Fizz players should expect to witness an overall large increase in your team’s ability to dish out massive AD. When paired, these champs can provide a great amount of sustained physical damage.
Conversely, by aligning Fizz and Draven together, you probably will not be granting your side enough engage potential. Plan to include other champions on your team that nullifies this relative hole in their capabilities.
Regardless of your Draven ally's ability, you should focus on maximizing your income, staying alive by avoiding foolish fights, and clearing objectives. If you heed this simple advice, you will do well, regardless.
To truly master Fizz in order to synergize with Draven during both the lane and mid / late game phases of League of Legends, you should continue reading to pick up a few extra lessons on this champion pairing. If you listen to the build and suggestions displayed above, you will grow your win rate by a lot.
The best items to focus on in your Fizz and Draven synergy build consist of Rabadon's Deathcap, Lich Bane, and Stormsurge. When Fizz combined at least these three items in his build, he did significantly better when fighting alongside Draven than with many other commonly used builds. In fact, Fizz had an average winrate of 51.2% helping carry Draven with these items in his kit.
To have the highest chance of coming out on top against your oponents, Fizz players should take the Electrocute, Sudden Impact, Eyeball Collection, Ingenious Hunter, Triumph, and Coup de Grace runes from the Domination and Precision rune sets. Out of all the rune sets that we analyzed for this team composition, this blending of runes yielded the greatest win rate. Notably, these runes averaged a 51.2% win rate overall.
By default, tips, stats, and builds on how to team up Draven with Fizz are presented for all skill levels combined. If you want to filter the statistics and builds to an individual rank, you should use the selection menu located earlier on the page.