Be a bird!
In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use them both to last hit and to project threat onto your lane opponent.
Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your other soldier and need damage now.
Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Divide and use this to your advantage when enemy melee champions engage on you.
If Draven doesn't move, Spinning Axe will fall near his present location. It will fall directly on him, or just to the right or left.
If Draven does move after attacking, Spinning Axe will lead him in the direction of his movement. Use this to control where the Spinning Axe will go.
The Azir Draven synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with Draven, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, Azir sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with Draven. His KDA decreased from NaN to NaN. This negative change shows that Draven helps Azir perform not as well in ranked League of Legends games. Yet, the small difference proves that this performance change is not very impactful.
When Azir is an ally to Draven, he observes a small decrease in his total damage output. This change could demonstrate that Draven does not help cover for him to dish out more damage or that his presence also helps increase the game's duration. Similarly, when Azir is played with Draven on the same side, he usually scores many fewer killing sprees compared to when he plays alone. This is contrasting evidence that he is worse when playing with Draven.
Moreover, when Azir plays with Draven on the same team, he typically receives a little less damage than when he plays alone. Taking not as much damage may mean that Draven does a decent job of covering Azir during teamfights.
There is no universally accepted best companion for Azir that will no matter what be his ideal synergy. Yet, Draven is a very typical companion for Azir. By playing on the same side as Azir, he improves their win rate by 0.9% to 51.1%. This clearly indicates that there is only a small strategic relationship between Azir and Draven that allows them to perform better together than without each other.
Draven has a lower difficulty than Azir. That means you don't need to be careful when lining up Draven teammates to fight alongside, as they will have to have a relatively low level of skill to be able to cooperate well with you.
Working together, you will likely observe an overall large increase in your team’s capability to deal physical damage. Together, these two can provide a great amount of sustained physical damage.
In contrast, by bringing Azir and Draven together, you may not be providing your team a lot of cover. Plan to have other champions on your team that nullifies this disparity in this pairing's abilities.
Regardless of your Draven ally's ability, you need to focus on maximizing your gold income, warding to avoid ambushes, and clearing objectives. If you heed this simple advice, you should do well anyway.
If you would like to truly master Azir to work well with Draven during both the laning and mid / late game phases of League rounds, you should keep reading to master a few extra tips and tricks for this champion pairing. If you use the build and stats shown here, you will grow your win rate by a lot.
The most important items to build first in your Azir and Draven synergy build include Rabadon's Deathcap, Nashor's Tooth, and Liandry's Torment. When Azir combined at least these three pieces in his build, he did significantly better as an ally of Draven than with many other common builds. In fact, Azir boasted an average win rate of 51.1% when synergizing his build and playstyle to Draven with these items in his kit.
To have the greatest likelihood of beating your oponents, Azir players should take the Fleet Footwork, Presence of Mind, Legend: Alacrity, Coup de Grace, Manaflow Band, and Scorch runes from the Precision and Sorcery rune sets. Of all the runes players picked for Azir and Draven pairings, this set of runes yielded the greatest win rate. In fact, these runes averaged a 51.1% win rate overall.
By default, tips, stats, and builds on how to pair Draven with Azir are presented for all ranked divisions combined. If you would like to filter the statistics and builds to a distinct skill level, you should use the selection menu located earlier on the page.