Умение Магический сдвиг можно использовать для передислокации, чтобы было проще попасть другими умениями.
Умение Прицельный залп можно использовать для убийства целых волн миньонов или нескольких лагерей монстров в лесу.
Эзреаль достаточно гибок, чтобы им можно было играть от физического или магического урона.
The Эзреаль Ёнэ synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with Ёнэ, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, Эзреаль sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with Ёнэ. His KDA decreased from NaN to NaN. This fall shows that Ёнэ helps Эзреаль perform poorer in ranked League of Legends matches. Yet, the small difference shows that this performance change is not very impactful.
When Эзреаль plays on the same team as Ёнэ, he gets a little drop in his full damage output. This difference could demonstrate that Ёнэ doesn't help cover for him to deal more damage or that his allyship also helps increase the game's duration. Similarly, when Эзреаль is played with Ёнэ on the same side, he usually scores many fewer killing sprees than when he plays on his own. This is contrasting evidence that he is worse when playing with Ёнэ.
Moreover, when Эзреаль plays with Ёнэ on the same team, he usually takes a little less damage than when he fights alone. Taking not as much damage could mean that Ёнэ does a decent job of protecting Эзреаль in teamfights.
There is no perfect ally for Эзреаль that will no matter what be his ideal teammate. Yet, Ёнэ is a very typical teammate for Эзреаль. By playing on the same side as Эзреаль, he lowers their win rate by -0.5% to 46.4%. This proves that there is a weak strategic relationship between Эзреаль and Ёнэ that results in them performing worse together than alone.
Ёнэ has a greater difficulty than Эзреаль. That means Эзреаль players should be cautious when enlisting Ёнэ teammates to play with, as they will require a greater level of skill to cooperate well with you.
Playing cooperatively, you should see an overall large increase in your team’s capacity to dish out massive AD. Together, these champs can tear through the other team with a lot of physcial damage.
Conversely, by bringing Эзреаль and Ёнэ together, you will not be providing your other teammates a lot of crowd control. Make sure to pick other champions on your team that offsets this relative disparity in their kit.
Regardless of the skill of your Ёнэ ally, you need to focus on increasing your income, outlasting your enemies, and clearing objectives. If you do this, you will do well, regardless.
To learn all of the intricacies of Эзреаль in order to work well with Ёнэ during both the lane and mid / late game phases of LoL, you should keep reading to learn additional tricks and insights into this champion pairing. If you pay attention to the build and stats displayed above, you will grow your win rate significantly.
The ideal finished items to include in your Эзреаль and Ёнэ synergy build consist of Ангел-хранитель, Мурамана, and Тройственный Союз. When Эзреаль incorporated at least these three great items in his build, he performed much better as an ally of Ёнэ than with many other commonly used builds. In fact, Эзреаль boasted an average win rate of 46.4% when playing alongside Ёнэ with this build.
To have the highest likelihood of defeating your oponents, you should equip the Решительное наступление, Присутствие духа, Легенда: родословная, Удар милосердия, Магическая обувь, and Доставка печенья runes from the Точность and Вдохновение rune sets. Of all the rune combinations we have analyed for this champion pairing, this order of runes resulted in the top win rate. Notably, these runes gave a 46.4% winrate overall.
If you would like to see Эзреаль and Ёнэ synergy tips and stats for a a specific division rank, feel free to select one from the selection menu shown above. By default, the statistics and strategies given are computed using all matches completed with both champions.