У Спуска долгая перезарядка. Элиза очень уязвима после его использования.
Форма паука Элизы намного опаснее, когда у вас остается мало здоровья, а ее человеческая форма более эффективна, когда у вас много здоровья.
Спуск позволит Элизе передвигаться вертикально вверх или вниз, пока она не спрыгнет на противника.
The stat comparisons provided here highlight several strategic Ёнэ against Элиза counter stats that may help us realize the distinctions between the two. Ёнэ’s KDA ratio ([kills + assists] / deaths) of NaN is better than Элиза’s KDA ratio of NaN, showing that Ёнэ may be more central to his team's team fighting effectiveness than Элиза..
Ёнэ normally has a slightly smaller longest killing spree than his matchup does. Commonly, he takes less damage than Элиза. This often reflects different amounts of tankyness, yet it can also hint that the champion with higher HP has less mobility and thus is not able to flee from further damage when poked or engaged.
Both LoL champions are great champions. Both have their strengths, weaknesses, and counters. In the game's current meta, Ёнэ usually fairs equally well when taking on Элиза, with a 50.4% win rate. Therefore, Ёнэ makes an ok counter for Элиза.
While Ёнэ does have a higher win rate compared to Элиза, when they face off with one another, Ёнэ also has a lower difficulty level that makes him a less time consuming character to learn and master. You still need to be cautious when picking Ёнэ into Элизаas his relative depth means you may not be able to unleash his full potential without a significant amount of practice beforehand.
Furthermore, Ёнэ also has almost no amount of utility and CC, a similar amount to Элиза. This makes her just as valuable during team fights, especially when trying to counter champions with a lot of burst damage.
While there isn't a single best champion overall in League of Legends, in Ёнэ vs Элиза matchups, Ёнэ is the better champ with a similar win rate, less champion complexity, and a similar amount of utility to help out your allied champions during late stage team fights.
Ёнэ is a decent counter for Элиза. You will do well by focussing your actions on keeping up your gold and cs and destroying objectives. If you are able to do that, you should do very well as Ёнэ against Элиза.
If you would like to truly master Ёнэ in order to counter Элиза during both the lane and mid / late game phases of League of Legends, you should keep reading to pick up a few extra tricks and insights into this matchup. If you pay attention to the build and stats displayed here, you will grow your win rate significantly and be closer to League of Legends pro players.
Ёнэ often racks up much more CS compared to Элиза. Champs who on average don't earn much CS typically don't need much CS to be valuable teammates, such as support champions. These kinds of champions are capable of scaling properly off of their abilities and first items alone. Yet, champions with large amounts of CS, such as hyper-carries, typically need many items to be effective. In either situation, try to surpass the numbers reported here to do well.
The most important items to have in your Ёнэ versus Элиза build include Клинок Падшего короля, Танец смерти, and Убийца кракенов. When Ёнэ included at least these three pieces in his build, he did a lot better vs Элиза than with many other typical counter builds. In fact, Ёнэ boasted an average winrate of 50.4% battling Элиза with these items in his kit.
To have the best likelihood of annihilating Элиза as Ёнэ, Ёнэ players should use the Смертельный темп, Триумф, Легенда: рвение, Последний рубеж, Костяная пластина, and Неустрашимость runes from the Точность and Храбрость rune sets. Of all the rune builds players chose for Ёнэ vs Элиза counter picks, this combination of runes resulted in the greatest win rate. In fact, these runes averaged a 50.4% win rate overall.
If you need to view Ёнэ x Элиза tips and counter builds for a a specific skill level, feel free to choose one from the selection menu shown above. At first, the statistics and strategies shown are computed using every round finished with both champs.