Because of Рамбл's K/D/A and utility, he has a somewhat poor overall win rate. He does very well in the early game, with a winrate of 50.8% in that phase. Unfortunately, he does worst in the late game, where Рамбл's winrate is 43.9%., The difference between his best and worst game phases is a large 6.9%. This large difference indicates that his power spikes and fades in different phases of the game. Plan well.
Рамбл has been picked only occasionally in the latest ranked League matches. In the current meta, his popularity is 3.5%. Hardly anyone sees him as a danger. He has only been banned in roughly 1.6% of League games.
Рамбл is played mostly in the top position. This occurs in 62,1% of his rounds. Yet, top Рамбл has the highest win rate (52,7%) of all positions but is less popular of a position (played 22,5% of the time). At this time, Рамбл's meta game is centered around dealing damage. Specifically, his build should primarily be centered around magical damage. Furthermore, he is a pretty good tank champ. Supporting others and crowd control are the least critical part of Рамбл’s gameplay.
If you are not comfortable with his abilities and tactics, you probably will find it difficult picking him up for the first time. Most players believe him to be a tough champion to pick up. Рамбл mostly causes magic damage (93% of his total damage). He doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Рамбл deals a lot of damage during a typical match (25 504 damage). You should focus on developing him as a powerful champ to crush your foes.
He is a powerful damage dealer in the game with 6.7 kills on average each game. That is one of the highest kill rates among all tops. Furthermore, he has a fairly high average champion death count (6.4 deaths). Moreover, Рамбл's KDA is typically low with an average KDA ratio of 2.0 as well as 6.4 assists per round.
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