Because of Пайк's K/D/A and utility, he has a fairly average overall win rate. He does best in the early game, with a winrate of 53.5% in that phase. Unfortunately, he does terribly in the mid game, where Пайк's win rate is 48.099999999999994%., The difference between his best and worst game phases is about 5.4%. This large difference indicates that his power spikes and wanes in different parts of the match. Plan accordingly.
In the current meta, Пайк is very popular. He has been selected in 6.7% of recently ranked games. A lot of players see him as a danger. He has been banned in about 14% of League matches.
Пайк is played mostly in the support position. This happens in 94,5% of his rounds. Support Пайк also has the highest win rate (49,4%) of all positions. Currently, Пайк's meta game is focused on dealing damage. Specifically, his kit should mainly be centered around physical damage. Furthermore, he is an ok support champion. Dealing magical damage is the least significant part of Пайк’s gameplay.
If you are not used to his skills and gameplay, you may find it difficult trying him out for the first time. Many players consider him to be a challenging champ to pick up. Пайк primarily deals physical damage (80% of his total damage). He doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Пайк deals a good amount of damage during a typical round (12 168 damage). You could focus on building him as a damage dealing champion to destroy your foes.
He is a powerful damage dealer on the Rift with 6.8 kills on average per match. That is one of the highest kill counts among all supports. Additionally, he has a relatively high average champion death rate (7.2 deaths). Moreover, Пайк's KDA is usually average with an average KDA ratio of 2.2 as well as 8.9 assists per match.
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