As a result of Милио's K/D/A and utility, they have a fairly average overall win rate. They do very well in the late game, with a winrate of 56.2% in that phase. Unfortunately, they do very poorly in the early game, where Милио's win rate is 48%., The difference between their best and worst game phases is a large 8.2%. This large difference indicates that their power spikes and fades in different parts of the match. Prepare well.
Милио has been used somewhat often in the latest ranked LoL rounds. In the current meta, their popularity is 4.2%. Hardly anyone sees them as a danger. They have only been banned in approximately 1.1% of League rounds.
You can see them most often used in the support position. The top win rate position for Милио is support (50,5%). Currently, Милио's meta game is focused on dealing damage. In particular, their gameplay should mainly be centered around magical damage. Dealing physical damage is the least important part of Милио’s playstyle.
If you are not familiar with their abilities and tactics, you may find it difficult trying them out for the first time. Most competitors consider them to not be a difficult champion to master. Милио mostly causes magic damage (78% of their total damage). They doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Милио deals only a little damage over the course of a typical match (5 145 damage). You probably shouldn't focus on developing them as a powerful champ to smash your enemies. Instead, players should focus on assisting your teammates to come out on top.
If you are looking for a dominating carry, then you should definitely not consider this champ. They have one of the worst kill totals in the game amongst other champs. Additionally, they have a fairly typical average champion death count (4.2 deaths). Moreover, Милио has a high KDA ratio (3.7) with 14.8 assists.
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