Because of Иверн's K/D/A and utility, he has a pretty good overall win rate. He does best in the early game, with a winrate of 52% in that phase. Unfortunately, he does very poorly in the late game, where Иверн's win rate is 49.5%., The difference between his best and worst game phases is only 2.5%. This small difference indicates that his relative power is consistent during an entire round.
Иверн has been used only occasionally in recent ranked League rounds. In the current meta, his popularity is 2.1%. He is rarely banned during champion select. Obviously, very few players see him as a huge threat. In recent ranked games, Иверн was banned 1.3% of the time.
Иверн is played mostly in the jungle position. This happens in 88,1% of his games. Yet, jungle Иверн has the highest win rate (51,9%) of all positions but is less popular of a position (played 8,5% of the time). At this time, Иверн's meta game is focused on dealing damage. Specifically, his build should mainly be focused on magical damage. Additionally, he is a decent tank champion. Dealing physical damage is the least important part of Иверн’s gameplay.
You should expect to have to to spend a decent amount of time practicing and learning to get good with Иверн. Many League gamers consider he is an average difficulty champion to get good at. Иверн primarily causes magic damage (61% of his total damage). He also deals a significant amount of physical damage.
Иверн deals only a little damage during a regular ranked game (9 995 damage). You probably shouldn't focus on developing him as a damage dealing champion to smash your enemies. Instead, you should focus on covering your teammates to win.
He is a weak damage dealer in the game with 2.6 kills on average per match. That is one of the lowest kill counts amongst all jungles. Moreover, he has a fairly typical death rate with an average of 4.7 deaths per LoL game. Furthermore, Иверн's KDA is typically very high with an average KDA ratio of 3.4 as well as 13.4 assists per match.
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