Because of Хеймердингер's K/D/A and utility, he has a fairly average overall win rate. He does very well in the early game, with a winrate of 50.8% in that phase. Unfortunately, he does very poorly in the late game, where Хеймердингер's win rate is 44.3%., The difference between his best and worst game phases is a large 6.5%. This large difference shows us that his power spikes and fades in different phases of the game. Plan accordingly.
In the current meta, Хеймердингер is not very popular. He has been selected in only 3% of recently ranked games. Hardly anyone sees him as a threat. He has only been banned in about 1.5% of League of Legends matches.
You will see him typically played in the middle position. However, that is not the best position for him. The top win rate position for Хеймердингер is bottom (52,7%). Currently, Хеймердингер's meta game is centered around dealing damage. Specifically, his gameplay should mostly be centered around magical damage. Additionally, he is an ok tank champ. Dealing physical damage is the least critical part of Хеймердингер’s kit.
You should anticipate having to dedicate a significant amount of time practicing and learning to get good with Хеймердингер. Most League of Legends gamers consider he is a challenging champ to get good at. Хеймердингер mostly causes magic damage (94% of his total damage). He doesn't deal much of other damage types and should not be played as hybrid damage dealer..
Хеймердингер deals a lot of damage during a regular ranked round (26 318 damage). You should focus on developing him as a damage dealing champ to crush your foes.
He is an average damage dealer in the game with 5.2 kills on average each game. That is one of the highest kill counts among all middles. Furthermore, he has a relatively high average champion death rate (6.2 deaths). Furthermore, Хеймердингер has a low KDA ratio (1.9) with 6.6 assists.
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