As a result of Гарен's K/D/A and utility, he has a somewhat poor overall win rate. He does very well in the mid game, with a winrate of 48.400000000000006% in that phase. Unfortunately, he does terribly in the late game, where Гарен's win rate is 46.5%., The difference between his best and worst game phases is only 1.9%. This small difference indicates that his power is uniform throughout an entire round.
Гарен has been picked a lot in recent ranked League games. In the current meta, his popularity is 6.5%. He is sometimes banned during champion select. Obviously, some players see him as a significant threat. In recent ranked matches, Гарен was banned 4.4% of the time.
Гарен is played mostly in the top position. This occurs in 88,5% of his games. Yet, top Гарен has the highest win rate (50,9%) of all positions but is less popular of a position (played 6,8% of the time). At this time, Гарен's meta game is centered around dealing damage. Specifically, his kit should mainly be centered around physical damage. Furthermore, he is a decent tank champ. Dealing magical damage is the least significant part of Гарен’s playstyle.
You should anticipate having to dedicate a decent amount of time practicing and learning to get good with Гарен. Many League gamers consider he is an average difficulty champion to get good at. Гарен mostly deals physical damage (74% of his total damage). He doesn't deal much of other damage types and should not be considered a hybrid damage dealer..
Гарен deals a good amount of damage in a typical game (18 907 damage). You may want to focus on developing him as a powerful champ to crush your foes.
He is an average damage dealer on the Rift with 5.9 kills on average per match. That is one of the highest kill rates among all tops. Moreover, he has a fairly typical death total with an average of 5.2 deaths per League of Legends match. Additionally, Гарен's KDA is typically low with an average KDA ratio of 1.9 as well as 3.9 assists per match.
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