Because of Диана's K/D/A and utility, she has a somewhat poor overall win rate. She does very well in the early game, with a winrate of 48.8% in that phase. Unfortunately, she does very poorly in the mid game, where Диана's winrate is 48.05%., The difference between her best and worst game phases is only 0.8%. This negligible difference shows us that her relative power is stable throughout an entire game.
Диана has been used a lot in recent ranked League rounds. In the current meta, her popularity is 8.5%. Hardly anyone sees her as a threat. She has only been banned in about 3.1% of LoL rounds.
Диана is most commonly played in the jungle position. This happens in 49,6% of her matches. Yet, jungle Диана has the highest win rate (52,1%) of all positions but is less popular of a position (played 48,8% of the time). At this time, Диана's meta game is centered around dealing damage. In particular, her kit should mainly be centered around magical damage. Furthermore, she is a pretty good physical damage dealer champ. Supporting others and crowd control are the least important part of Диана’s gameplay.
You should anticipate having to spend only a little bit of time practicing and learning to master Диана. Most LoL gamers consider she is an easy champion to get good at. Диана primarily deals magic damage (84% of her total damage). She doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
Диана deals a good amount of damage over the course of a regular ranked match (19 698 damage). You could focus on developing her as a powerful champ to defeat your enemies.
She is a powerful damage dealer in the game with 7.2 kills on average per game. That is one of the highest kill counts amongst all jungles. Additionally, she has a fairly high average champion death count (6.8 deaths). Furthermore, Диана's KDA is usually average with an average KDA ratio of 2.1 as well as 7.1 assists per game.
method2.text1
method2.text2
method2.text3
method2.text4