Tente manter seus inimigos no alcance de seu Cospe-Fogo. Isto pode causar muito dano ao longo do tempo.
Se você está vencendo uma luta, pode usar seu Ultimate para proteger um caminho de fuga.
Tente se adaptar para ficar na Zona de Perigo e maximizar sua eficácia. É fácil superaquecer se você alternar rapidamente suas habilidades.
The Yone Rumble synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with Rumble, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, Yone sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with Rumble. His KDA decreased from NaN to NaN. This worsening shows that Rumble helps Yone perform not as well in ranked League matches. Yet, the small difference proves that this performance change is only marginal.
When Yone plays on the same team as Rumble, he gets a little increase in his full damage output. This change may signal that Rumble helps provide cover for him to deal more damage or that his presence also helps extend the round's duration. Similarly, when Yone is played alongside Rumble on the same side, he usually scores many fewer killing sprees compared to when he plays without Rumble. This is contrasting evidence that he is worse when playing with Rumble.
Moreover, when Yone plays with Rumble on the same team, he on average receives a little more damage than when he plays alone. Receiving more damage could mean that Rumble does a poor job of protecting Yone in teamfights.
There is no ideal ally for Yone that will no matter what be his best ally. However, Rumble is a very typical companion for Yone. By being on the same team as Yone, he improves their win rate by 0.5% to 49.8%. This clearly indicates that there is not really a strong strategic relationship between Yone and Rumble that allows them to perform stronger together than alone.
Rumble has a greater difficulty than Yone. That means you must be cautious when enlisting Rumble allies to fight alongside, as they will have to have a greater level of skill to play well with you.
When playing together, you should expect to witness an overall large increase in your team’s capacity to to do a lot of AP damage. Combined, these champs can blast through enemies with magic damage.
In contrast, by aligning Yone and Rumble together, you will not be granting your other allies a great deal of support. Plan to have other champions on your team that offsets this relative gap in this pairing's potential.
Regardless of your Rumble ally's skill level, you need to focus on increasing your gold income, outlasting your enemies, and clearing objectives. If you heed this simple advice, you will do well anyway.
If you would like to learn all of the intricacies of Yone in order to work well with Rumble during both the early game and mid / late game phases of League of Legends, you should keep reading to master some more lessons on this champion pairing. If you mind the build and suggestions displayed above, you will increase your win rate by a lot.
The best finished items to get in your Yone and Rumble synergy build consist of Limite da Razão, Dança da Morte, and Mata-Cráquens. When Yone included at least these three finished items in his build, he did significantly better as an ally of Rumble than with most other typical item sets. In fact, Yone had an average win rate of 49.8% helping carry Rumble with this build.
To have the best likelihood of coming out on top against your oponents, you should take the Ritmo Fatal, Triunfo, Lenda: Espontaneidade, Até a Morte, Ventos Revigorantes, and Inabalável runes from the Precisão and Determinação rune sets. Out of all the runes we have analyed for Yone and Rumble pairings, this blending of runes resulted in the greatest win rate. Notably, these runes averaged a 49.8% winrate overall.
If you want to get Yone with Rumble synergy tips and stats for a an individual player tier, please select one from the selection menu provided above. By default, the statistics and strategies displayed are computed using all rounds finished with these champs.