As habilidades de Fizz baseiam-se em Poder de Habilidade. Considere pegar itens como Ampulheta de Zhonya ou Véu da Banshee contra equipes com alto dano explosivo e itens como Perdição de Lich ou Capuz da Morte de Rabadon se acha que consegue aguentar a partida sem itens de Vida.
Uma vez que Fizz ignora colisão com unidades, encontre oportunidades na rota para andar entre as tropas e aplique o efeito passivo de Tridente da Pedra do Mar, dando sequência com ataque ativo da habilidade após alguns segundos.
A habilidade ultimate de Fizz, Lançar Isca, pode ser apontada para um inimigo ou área em que você acha que ele estará.
Use Colapso Minguante e Zênite Lunar para ficar próximo(a) aos alvos e ativar Espada de Prata Lunar para causar mais dano.
Considere os momentos certos para conjurar Zênite Lunar sem Plenilúnio e para aguardar até o próximo Golpe Crescente.
Acertar Golpe Crescente é muito importante, mas não tenha medo de errar. O Tempo de Recarga é curto e o custo de Mana é baixo.
The Fizz Diana synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with Diana, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, Fizz sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with Diana. His KDA worsened from NaN to NaN. This worsening shows that Diana helps Fizz perform poorer in competitive LoL matches. Yet, the small difference demonstrates that this performance change is not very impactful.
When Fizz plays on the same team as Diana, he observes a barely noticable drop in his complete damage dealt. This change may demonstrate that Diana does not help protection for him to dish out more damage or that her allyship also helps extend the match's duration. Similarly, when Fizz is played with Diana on the same side, he usually scores many fewer killing sprees than when he plays on his own. This is contrasting evidence that he is worse when playing with Diana.
Moreover, when Fizz plays with Diana on the same team, he typically takes a little less damage than when he fights alone. Receiving not as much damage could indicate that Diana does a decent job of protecting Fizz in team fights.
There is no ideal synergy for Fizz that will no matter what be his ideal synergy. However, Diana is a below average teammate for Fizz. By playing on the same side as Fizz, she decreases their win rate by -2.1% to 50.5%. This clearly indicates that there is a bad synergy between Fizz and Diana that results in them performing worse together than alone.
Diana has a lower difficulty than Fizz. That means you don't need to be very careful when lining up Diana allies to play with, as they will have to have a lower level of skill to be able to play well with you.
Working on the same side, you will likely witness an overall large increase in your team’s capability to deal magic damage. Combined, these champions are able to dish out a surprising amount of magic type damage.
Conversely, by pairing Fizz and Diana together, you will not be giving your team enough support. Make sure to bring other champions on your team that nullifies this disparity in their capabilities.
Regardless of the ability of your Diana ally, you need to focus on maximizing your income, warding to avoid ambushes, and clearing objectives. If you do this, you should do well, regardless.
To learn all of the intricacies of Fizz in order to work well with Diana during both the lane and mid / late game phases of League games, you should continue reading to master additional lessons on this champion pairing. If you mind the build and stats shown above, you should grow your win rate by a lot.
The top items to build first in your Fizz and Diana synergy build consist of Capuz da Morte de Rabadon, Perdição de Lich, and Ápice da Tempestade. When Fizz used at least these three finished items in his build, he did significantly better when paired up with Diana than with most other common item sets. In fact, Fizz boasted an average win rate of 50.5% helping carry Diana with these items in his kit.
To have the best chance of vanquishing your oponents, you should take the Eletrocutar, Impacto Repentino, Globos Oculares, Caçador de Tesouros, Triunfo, and Golpe de Misericórdia runes from the Dominação and Precisão rune sets. Out of all the rune builds players picked for this champion pairing, this set of runes yielded the greatest win rate. Moreover, these runes averaged a 50.5% win rate overall.
By default, tips, stats, and builds on how to synergize Diana with Fizz are shown for all ranked divisions combined. If you would like to filter the stats and builds to a particular rank, you should use the selection menu located above.