Seja um pássaro!
Na rota, tente posicionar seus soldados entre as tropas inimigas e o campeão inimigo. Dessa maneira você pode usar ambos para causar o golpe letal e para ficar mais ameaçador contra seu oponente de rota.
Muita cautela ao posicionar ambos os soldados armazenados em Surja! A menos que esteja apostando tudo, sempre tenha um soldado guardado na manga caso precise escapar por uma parede ou caso tenha colocado seu primeiro soldado em uma posição ruim.
Pense em Decreto do Imperador como uma habilidade defensiva. Use-a quando o inimigo for enfrentar você ou seus aliados. Lembre-se que sua equipe pode caminhar através dos soldados invocados por Decreto do Imperador e usar isto a seu favor quando campeões inimigos de combate corpo a corpo vierem lhe enfrentar.
Durante a fase de rotas, tente usar o dano perfurante de Mão da Morte para causar dano a inimigos de um distância segura.
Visão do Império é bem difícil de acertar por si só, então tente procurar por combates pelo mapa nos quais os inimigos podem estar distraídos ou sob efeitos de Controle de Grupo.
Se você está com problemas para prender inimigos com Nuncamova, tente lançá-la em oponentes quando eles estão perto de suas tropas de forma que a explosão os surpreenda.
Ascensão Demoníaca pode fazer com que Swain seja mais difícil de abater, mas é bem fácil fugir dele. Tente construir itens que reduzam a velocidade de seus oponentes para mantê-los distantes caso sua mobilidade seja muito alta.
The Azir Swain synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with Swain, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, Azir sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with Swain. His KDA worsened from NaN to NaN. This negative change shows that Swain helps Azir perform poorer in competitive League games. Yet, the small difference demonstrates that this performance change is only marginal.
When Azir is an ally to Swain, he sees a little decrease in his complete damage dealt. This difference could indicate that Swain doesn't help cover for him to dish out more damage or that his presence on the team also helps increase the round's duration. Similarly, when Azir is played with Swain on the same team, he usually scores many fewer killing sprees than when he plays alone. This is contrasting evidence that he is worse when playing synergisticly with Swain.
Additionally, when Azir plays with Swain on the same side, he usually receives a little less damage than when he fights alone. Getting dealt not as much damage may mean that Swain does a decent job of covering Azir in teamfights.
There is no perfect companion for Azir that will 100% of the time be his #1 teammate. Yet, overall, Swain is a very typical ally for Azir. By playing on the same team as Azir, he improves their win rate by 0.4% to 50.6%. This clearly indicates that there is not really a strong synergy between Azir and Swain that results in them performing better together than without each other.
Swain has a lower difficulty than Azir. That means you don't need to be very careful when arranging Swain allies to fight alongside, as they will require a lower level of skill to fight well with you.
When playing alongside, you will likely observe an overall large increase in your team’s ability to deal magic damage. Combined, these two are able to dish out a surprising amount of magic type damage.
Although, by grouping Azir and Swain together, you may not be giving your other teammates very much attack damage. Make sure to have other champs on your team that neutralizes this disparity in this pairing's abilities.
Regardless of the ability of your Swain ally, you should focus on maximizing your income, staying alive by avoiding foolish fights, and clearing objectives. If you do this, you should do well anyway.
If you would like to truly master Azir to work well with Swain during both the early game and mid / late game phases of League rounds, you should keep reading to pick up some more lessons on this champion pairing. If you pay attention to the build and stats displayed here, you will increase your win rate significantly.
The most important finished items to prioritize in your Azir and Swain synergy build consist of Capuz da Morte de Rabadon, Dente de Na'Shor, and Chama Sombria. When Azir used at least these three great items in his build, he did significantly better when paired up with Swain than with most other typical item sets. In fact, Azir boasted an average winrate of 50.6% when playing alongside Swain with these items in his kit.
To have the highest chance of beating your oponents, Azir players should use the Conquistador, Presença de Espírito, Lenda: Espontaneidade, Golpe de Misericórdia, Faixa de Fluxo de Mana, and Chamuscar runes from the Precisão and Feitiçaria rune sets. Out of all the rune sets players picked for Azir and Swain pairings, this sequence of runes yielded the greatest win rate. Notably, these runes provided a 50.6% win rate overall.
If you need to get Azir and Swain synergy tips and builds for a a distinct player tier, feel free to choose one from the selection menu above. If viewing for the first time, the statistics and guides shown are calculated using all rounds played with these champions.