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Na rota, tente posicionar seus soldados entre as tropas inimigas e o campeão inimigo. Dessa maneira você pode usar ambos para causar o golpe letal e para ficar mais ameaçador contra seu oponente de rota.
Muita cautela ao posicionar ambos os soldados armazenados em Surja! A menos que esteja apostando tudo, sempre tenha um soldado guardado na manga caso precise escapar por uma parede ou caso tenha colocado seu primeiro soldado em uma posição ruim.
Pense em Decreto do Imperador como uma habilidade defensiva. Use-a quando o inimigo for enfrentar você ou seus aliados. Lembre-se que sua equipe pode caminhar através dos soldados invocados por Decreto do Imperador e usar isto a seu favor quando campeões inimigos de combate corpo a corpo vierem lhe enfrentar.
Use Colapso Minguante e Zênite Lunar para ficar próximo(a) aos alvos e ativar Espada de Prata Lunar para causar mais dano.
Considere os momentos certos para conjurar Zênite Lunar sem Plenilúnio e para aguardar até o próximo Golpe Crescente.
Acertar Golpe Crescente é muito importante, mas não tenha medo de errar. O Tempo de Recarga é curto e o custo de Mana é baixo.
The Azir Diana synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with Diana, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, Azir sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with Diana. His KDA fell from NaN to NaN. This drop shows that Diana helps Azir perform worse in ranked LoL matches. Yet, the small difference proves that this performance change is only marginal.
When Azir tries to synergize with Diana, he gets a barely noticable drop in his complete damage output. This change could indicate that Diana doesn't help cover for him to dish out more damage or that her participation also helps increase the game's duration. Similarly, when Azir is played with Diana on the same team, he usually scores many fewer killing sprees compared to when he plays on his own. This is contrasting evidence that he is worse when playing with Diana.
Additionally, when Azir plays with Diana on the same team, he typically takes a little less damage than when he plays alone. Getting dealt not as much damage could indicate that Diana does a decent job of protecting Azir in team fights.
There is no perfect synergy for Azir that will 100% of the time be his top synergy. Yet, Diana is a very typical teammate for Azir. By being on the same team as Azir, she raises their win rate by 0.6% to 50.8%. This signals that there is only a small synergy between Azir and Diana that allows them to perform stronger together than without each other.
Diana has a much lower diffuclty than Azir. That means Azir players don't need to be cautious when lining up Diana allies to fight alongside, as they will need a much lower level of skill to work well with you.
When playing on the same side, Azir players should expect to observe an overall large increase in your team’s ability to deal magical damage. Together, these champions can deal quite a lot of AP type damage.
Conversely, by grouping Azir and Diana together, you probably will not be providing your side much support. Plan to include other champs on your team that offsets this relative hole in this pairing's kit.
Regardless of your Diana ally's skill level, you should focus on maximizing your gold income, warding to avoid ambushes, and taking down objectives. If you do this, you should do well, regardless.
To truly master Azir in order to work well with Diana during both the early game and mid / late game phases of League rounds, you should keep reading to pick up some more tricks and insights into this champion pairing. If you listen to the build and tips presented above, you should grow your win rate by a lot.
The top finished items to prioritize in your Azir and Diana synergy build include Capuz da Morte de Rabadon, Dente de Na'Shor, and Chama Sombria. When Azir incorporated at least these three pieces in his build, he did a lot better when fighting alongside Diana than with many other commonly used builds. In fact, Azir boasted an average winrate of 50.8% helping carry Diana with these items in his kit.
To have the highest probability of defeating your oponents, you should use the Agilidade nos Pés, Presença de Espírito, Lenda: Espontaneidade, Golpe de Misericórdia, Faixa de Fluxo de Mana, and Chamuscar runes from the Precisão and Feitiçaria rune sets. Of all the rune builds players picked for this team composition, this blending of runes resulted in the top win rate. Moreover, these runes averaged a 50.8% winrate overall.
If you need to get Azir with Diana synergy tips and stats for a a particular player tier, please choose one from the selection menu displayed above. By default, the stats and guides shown are calculated using every game played with these champions.