Tente manter seus inimigos no alcance de seu Cospe-Fogo. Isto pode causar muito dano ao longo do tempo.
Se você está vencendo uma luta, pode usar seu Ultimate para proteger um caminho de fuga.
Tente se adaptar para ficar na Zona de Perigo e maximizar sua eficácia. É fácil superaquecer se você alternar rapidamente suas habilidades.
The stats shown here emphasize several significant Rumble against Yone matchup stats that can help us figure out the differences between the pair. For instance, Rumble’s KDA ratio ([kills + assists] / deaths) of NaN is more than Yone’s ratio of NaN, demonstrating that Rumble may be more central to his team's team fighting effectiveness than Yone..
Rumble usually has a similar longest killing spree as his counter does. On average, he takes a similar amount of damage to Yone. This is usually reflective of different amounts of tankyness, yet it can also hint that the champ with higher HP has less agility and thus is unable to escape additional harm when poked or engaged.
Both LoL champs are great. Both champs have their strengths, weaknesses, and counters. In League's current meta, Rumble usually loses when playing against Yone, with a 48.9% win rate. Thus, Rumble makes a poor counter for Yone.
While Rumble does have a lower winrate compared to Yone, when on opposite teams, Rumble also has a greater difficulty level that makes him a more difficult character to learn. You should be careful when picking Rumble into Yoneas his relative depth means you may not be able to unleash his full potential without a lot of practice beforehand.
Moreover, Rumble has almost no amount of CC and other utility, a similar amount to Yone. This often makes her just as valuable during teamfights, especially when facing champions with a lot of burst damage.
While there is not one best champion for every situation in League of Legends, in Rumble vs Yone matchups, Yone is the better champ with a lower win rate, more champion depth, and a similar amount of utility to help out your allies during teamfights.
Rumble is a somewhat poor counter to Yone. Focus your strategy on increasing your gold and cs and clearing objectives. If you are able to do that, you should hold your own as Rumble against Yone.
If you would like to learn all of the intricacies of Rumble in order to counter Yone during both the laning and mid / late game phases of League of Legends, you should continue reading to pick up a few extra lessons on this matchup. If you pay attention to the build and suggestions shown here, you should increase your win rate significantly and be that much closer to League of Legends pro players.
Rumble typically racks up a similar amount of CS compared to Yone. Champions who typically don't earn many minion kills often don't have to have much CS to be valuable teammates, such as sup champs. These kinds of champions are capable of scaling properly off of their skills, stats, and first items alone. Yet, champions with a lot of CS, such as hyper-carries, often have to have a lot of items to be effective. In either situation, try to do better than the values shown on this page to do well.
The top items to have in your Rumble versus Yone build include Explocinturão Hextec, Ampulheta de Zhonya, and Ápice da Tempestade. When Rumble bought at least these three items in his build, he did significantly better countering Yone than with many other typical item sets. In fact, Rumble boasted an average win rate of 48.9% when countering Yone with this build.
To have the best probability of annihilating Yone as Rumble, you should equip the Cometa Arcano, Manto de Nimbus, Foco Absoluto, Chamuscar, Osso Revestido, and Inabalável runes from the Feitiçaria and Determinação rune sets. Of all the rune sets players used for Rumble vs Yone matchups, this blending of runes yielded the greatest win rate. In fact, these runes gave a 48.9% winrate overall.
If you need to see Rumble vs Yone tips and counter stats for a a specific skill level, please select one from the selection menu above. By default, the statistics and strategies displayed are calculated using every match finished with both champions.