Não seja muito conservador com Mantra. Ímpeto Ardente é mais forte em confrontos de equipe, viabilizando a recarga de Mantra múltiplas vezes.
Ímpeto Ardente recompensa jogabilidade agressiva. Procure desferir habilidades e ataques básicos em seu oponente para reduzir o Tempo de Recarga de Mantra e permanecer no ataque.
Ao usar Decisão Absorta, cause Lentidão a seus oponentes com Chama Interior ou aumente sua velocidade de movimento com Inspiração se tiver problemas em perseguir um alvo.
The stats shown here show several strategic Karma vs. Yuumi counter statistics that can help you figure out the distinctions between the two. For instance, Karma’s KDA ratio ([kills + assists] / deaths) of NaN is better than Yuumi’s ratio of NaN, showing that Karma may be more central to her team's team fighting capacity than Yuumi..
Karma normally has a similar longest kill spree as her enemy does. Commonly, she receives more damage than Yuumi. This often reflects different amounts of tankyness, yet it can also indicate that the champ with more HP has less mobility and thus is not able to kite away from additional harm when engaged or poked.
Both League champs are great champions. Both champs have their strengths, weaknesses, and counters. In the game's current meta, Karma usually wins when trying to fight Yuumi, with a 54.3% win rate. As a result, Karma makes a great counter to Yuumi.
While Karma does have a much higher winrate than Yuumi, when they face off with one another, Karma also has a much greater difficulty level that makes her a more challenging champ to pick up and master. You don't need to be too worried when picking Karma into Yuumi.
Additionally, Karma has a good amount of utility and CC, a similar amount to Yuumi. This makes her just as valuable during team fights, especially when fighting champions with a ton of burst damage.
While there is not one best champion overall in League of Legends, in Karma vs Yuumi matchups, Karma is the better champ with a noticably higher win rate, more champion depth, and a similar amount of utility to help out your allied champions during team fights.
Karma is a great counter to Yuumi. Make sure you focus your play on keeping up your CS and clearing objectives. If you can do that, you should hold your own as Karma against Yuumi.
If you would like to learn all of the intricacies of Karma to counter Yuumi during both the lane and mid / late game phases of League of Legends, you should keep reading to pick up a few extra lessons on this matchup. If you pay attention to the build and tips displayed here, you should grow your win rate by a lot and be that much closer to League of Legends pro players.
Karma typically gets much more CS as Yuumi. Champions who typically don't acquire many minion kills typically don't need much CS to be effective, such as supports. These kinds of champions are capable of scaling well off of their skills, stats, and first items alone. Yet, champs with large amounts of CS, such as hyper-carries, usually have to have several high cost items to be effective. In either situation, try to surpass the values displayed here to do well.
The best items to use in your Karma versus Yuumi build include Turíbulo Ardente, Invadomínio de Zaz'Zak, and Mandato Imperial. When Karma used at least these three pieces in her build, she performed significantly better countering Yuumi than with many other typical counter builds. In fact, Karma had an average winrate of 54.3% when countering Yuumi with this build.
To have the greatest chance of beating Yuumi as Karma, Karma players should use the Cometa Arcano, Faixa de Fluxo de Mana, Transcendência, Chamuscar, Entrega de Biscoitos, and Perspicácia Cósmica runes from the Feitiçaria and Inspiração rune sets. Out of all the rune sets players chose for Karma vs Yuumi matchups, this composite of runes yielded the best win rate. Notably, these runes gave a 54.3% winrate overall.
If you need to get Karma x Yuumi tips and builds for a a particular rank, feel free to select one from the selection menu displayed above. By default, the stats and guides given are calculated using all games finished with both champions.