Thanks to Zac's K/D/A and utility, he has a fairly average overall win rate. He does very well in the early game, with a winrate of 52.4% in that phase. Unfortunately, he does very poorly in the late game, where Zac's winrate is 45.5%., The difference between his best and worst game phases is a large 6.9%. This large difference makes it clear that his power spikes and wanes in different parts of the game. Prepare accordingly.
Zac has been picked only occasionally in recent ranked League matches. In the current meta, his popularity is 3.8%. Hardly anyone sees him as a threat. He has only been banned in about 1.4% of League games.
Zac is played mostly in the jungle position. This happens in 71,8% of his games. Yet, jungle Zac has the highest win rate (55,4%) of all positions but is less popular of a position (played 3,9% of the time). At this time, Zac's meta game is focused on dealing damage. Specifically, his build should mostly be focused on magical damage. Furthermore, he is an ok tank champ. Dealing physical damage is the least significant part of Zac’s build.
If you are not familiar with his skills and gameplay, you probably will find it difficult trying him out for the first time. Most players believe him to be a tough champion to get good at. Zac mostly causes magic damage (86% of his total damage). He doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Zac deals a good amount of damage over the course of a typical round (16.077 damage). You could focus on building him as a damage dealing champion to destroy your foes.
He is an average damage dealer on the Rift with 4.6 kills on average per game. That is one of the lowest kill counts amongst all jungles. Additionally, he has a fairly typical average champion death rate (4.7 deaths). Additionally, Zac's KDA is usually very high with an average KDA ratio of 3.4 as well as 11.6 assists per round.
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