Because of Talon's K/D/A and utility, he has a fairly average overall win rate. He does very well in the late game, with a winrate of 50.6% in that phase. Unfortunately, he does worst in the early game, where Talon's win rate is 47.7%., The difference between his best and worst game phases is only 2.9%. This large difference indicates that his power spikes and wanes in different parts of the round. Plan well.
In the current meta, Talon is somewhat popular. He has been selected in 4.4% of recently ranked games. Hardly anyone sees him as a threat. He has only been banned in about 2.2% of League of Legends rounds.
You will find him most often played in the middle position. However, that is not the best position for him. The best win rate position for Talon is jungle (49,3%). At this time, Talon's meta game is centered around dealing damage. Specifically, his kit should primarily be centered around physical damage. Dealing magical damage is the least significant part of Talon’s kit.
If you are not familiar with his abilities and gameplay, you may find it difficult trying him out for the first time. Most players consider him to be a tough champion to pick up. Talon primarily causes physical damage (94% of his total damage). He doesn't deal much of other damage types and should not be considered a hybrid damage dealer..
Talon deals a great deal of damage during a regular ranked match (23.711 damage). You should focus on developing him as a damage dealing champion to smash your opponents.
He is a powerful damage dealer on the Rift with 9 kills on average per match. That is one of the highest kill counts among all middles. Moreover, he has a somewhat above average death rate with an average of 7.1 deaths per League round. Furthermore, Talon has an average KDA ratio (2.1) with 5.9 assists.
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