As a result of Sona's K/D/A and utility, she has a fairly average overall win rate. She does very well in the mid game, with a winrate of 52.3% in that phase. Unfortunately, she does worst in the early game, where Sona's winrate is 46.4%., The difference between her best and worst game phases is about 5.9%. This large difference shows us that her power spikes and fades in different phases of the round. Plan accordingly.
In the current meta, Sona is somewhat popular. She has been used in 4.9% of recently ranked matches. Hardly anyone sees her as a danger. She has only been banned in about 0.4% of League of Legends matches.
You will see her most often played in the support position. The top win rate position for Sona is support (50,7%). Currently, Sona's meta game is centered around utility and support. In particular, her gameplay should mainly be centered around team fights. Furthermore, she is a pretty good physical damage dealer champion. Tanking is the least critical part of Sona’s gameplay.
If you are not comfortable with her abilities and tactics, you won't find it difficult picking her up for the first time. Most competitors believe her to not be a tough champion to get good at. Sona mostly deals magic damage (79% of her total damage). She doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
Sona deals a small amount of damage in a normal round (10.201 damage). You probably shouldn't focus on building her as a powerful champion to crush your opponents. Instead, players should focus on assisting your teammates to win.
She is a weak damage dealer on the Rift with 2.1 kills on average per match. That is one of the lowest kill counts among all supports. Moreover, she has a fairly typical death rate with an average of 5.5 deaths per League round. Furthermore, Sona's KDA is typically very high with an average KDA ratio of 3.0 as well as 14.4 assists per game.
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