Because of Skarner's K/D/A and utility, he has a somewhat poor overall win rate. He does very well in the late game, with a winrate of 53.2% in that phase. Unfortunately, he does poorest in the early game, where Skarner's win rate is 44.4%., The difference between his best and worst game phases is a large 8.8%. This large difference indicates that his power spikes and fades in different parts of the round. Prepare well.
Skarner has been used very little in recent ranked League games. In the current meta, his popularity is 0.7%. He is rarely banned during champ select. Obviously, very few players see him as a major threat. In recent ranked rounds, Skarner was banned 0.1% of the time.
Skarner is played mostly in the jungle position. This happens in 85,3% of his matches. Jungle Skarner also has the highest win rate (48,7%) of all positions. Currently, Skarner's meta game is centered around dealing damage. Specifically, his gameplay should mainly be focused on physical damage. Additionally, he is an ok magical damage dealer champ. Dealing magical damage is the least significant part of Skarner’s build.
If you are not familiar with his abilities and tactics, you may find it difficult trying him out for the first time. Many competitors consider him to not be a difficult champ to get good at. Skarner primarily does physical damage (69% of his total damage). He also deals a significant amount of magic damage.
Skarner deals a decent amount of damage in a regular ranked match (12.277 damage). You could focus on building him as a powerful champ to smash your opponents.
He is an average damage dealer on the Rift with 4.4 kills on average per match. That is one of the lowest kill counts amongst all jungles. Moreover, he has a somewhat typical death rate with an average of 5.8 deaths per LoL match. Additionally, Skarner's KDA is usually average with an average KDA ratio of 2.2 as well as 8.5 assists per game.
method2.text1
method2.text2
method2.text3
method2.text4