As a result of Seraphine's K/D/A and utility, she has a somewhat poor overall win rate. She does very well in the late game, with a winrate of 49.7% in that phase. Unfortunately, she does terribly in the early game, where Seraphine's win rate is 46.2%., The difference between her best and worst game phases is about 3.5%. This large difference shows us that her power spikes and wanes in different parts of the match. Plan well.
Seraphine has been used a lot in recent ranked LoL rounds. In the current meta, her popularity is 8.8%. She is sometimes banned during champ select. Obviously, some players see her as a major threat. In the latest ranked rounds, Seraphine was banned 4.7% of the time.
Seraphine is most commonly played in the support position. This happens in 59,1% of her rounds. Yet, support Seraphine has the highest win rate (53,8%) of all positions but is less popular of a position (played 34,4% of the time). At this time, Seraphine's meta game is focused on utility and support. In particular, her build should mostly be centered around assisting others. Dealing physical damage is the least significant part of Seraphine’s kit.
You should expect to have to to spend only a little bit of time practicing and learning to get good at playing Seraphine. Many League of Legends players believe she is one of the easiest champ to get good at. Seraphine primarily does magic damage (85% of her total damage). She doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Seraphine deals a good amount of damage over the course of a normal game (12.596 damage). You could focus on developing her as a damage dealing champion to defeat your opponents.
She is a weak damage dealer in the game with 2.6 kills on average each game. That is one of the lowest kill counts amongst all supports. Moreover, she has a somewhat typical death total with an average of 6 deaths per LoL game. Moreover, Seraphine's KDA is usually very high with an average KDA ratio of 2.6 as well as 12.8 assists per game.
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