Thanks to Rell's K/D/A and utility, she has a fairly average overall win rate. She does best in the mid game, with a winrate of 50.45% in that phase. Unfortunately, she does poorest in the early game, where Rell's win rate is 46.2%., The difference between her best and worst game phases is about 4.3%. This large difference shows us that her power spikes and wanes in different parts of the match. Plan well.
In the current meta, Rell is not very popular. She has been played in only 2.6% of recently ranked games. Hardly anyone sees her as a danger. She has only been banned in approximately 0.9% of League of Legends rounds.
Rell is most commonly played in the support position. This occurs in 90,7% of her rounds. Support Rell also has the highest win rate (49,5%) of all positions. Currently, Rell's meta game is centered around utility and support. In particular, her gameplay should primarily be centered around assisting others. Dealing physical damage is the least critical part of Rell’s build.
You should expect to have to to spend only a little bit of time practicing and learning to get good at playing Rell. Most League of Legends players think she is one of the most basic champ to master. Rell primarily causes magic damage (64% of her total damage). She also deals a large amount of physical damage.
Rell deals only a little damage in a normal match (7.272 damage). You probably shouldn't focus on building her as a powerful champion to smash your foes. Rather, you should dedicate yourself to assisting your allies to come out on top.
She is a weak damage dealer in the game with 1.7 kills on average per game. That is one of the lowest kill rates among all supports. Additionally, she has a fairly high average champion death count (6.3 deaths). Furthermore, Rell has a high KDA ratio (2.8) with 15.7 assists.
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