Thanks to Rammus's K/D/A and utility, he has a pretty good overall win rate. He does very well in the mid game, with a winrate of 51.85% in that phase. Unfortunately, he does worst in the early game, where Rammus's win rate is 50.3%., The difference between his best and worst game phases is only 1.6%. This negligible difference makes it clear that his power is flat during an entire match.
Rammus has been used only occasionally in recent ranked League of Legends rounds. In the current meta, his popularity is 3.6%. A lot of players see him as a danger. He has been banned in roughly 10.3% of LoL matches.
Rammus is most commonly played in the jungle position. This occurs in 92% of his rounds. Jungle Rammus also has the highest win rate (51,2%) of all positions. At this time, Rammus's meta game is focused on tanking. In particular, his gameplay should mostly be centered around shielding carries. Additionally, he is a decent magical damage dealer champ. Dealing physical damage is the least critical part of Rammus’s build.
If you are not familiar with his abilities and gameplay, you may find it difficult trying him out for the first time. Many players consider him to not be a challenging champion to learn. Rammus mostly deals magic damage (79% of his total damage). He doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Rammus deals a decent amount of damage during a normal round (14.935 damage). You could focus on developing him as a damage dealing champion to destroy your opponents.
He is an average damage dealer on the Rift with 4.3 kills on average per game. That is one of the lowest kill rates among all jungles. Moreover, he has a fairly typical death total with an average of 5.5 deaths per League of Legends match. Moreover, Rammus's KDA is typically very high with an average KDA ratio of 2.9 as well as 11.5 assists per game.
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