Because of Rakan's K/D/A and utility, he has a fairly average overall win rate. He does very well in the mid game, with a winrate of 52.5% in that phase. Unfortunately, he does very poorly in the early game, where Rakan's win rate is 46.9%., The difference between his best and worst game phases is about 5.6%. This sizeable difference indicates that his power spikes and fades in different parts of the round. Prepare well.
Rakan has been used a lot in recent ranked LoL rounds. In the current meta, his popularity is 6.4%. Hardly anyone sees him as a danger. He has only been banned in about 1.7% of LoL games.
Rakan is most commonly played in the support position. This occurs in 98,8% of his rounds. Support Rakan also has the highest win rate (50,9%) of all positions. At this time, Rakan's meta game is focused on utility and support. Specifically, his kit should primarily be focused on supporting others. Moreover, he is an ok magical damage dealer champion. Dealing physical damage is the least significant part of Rakan’s kit.
You should anticipate having to spend a decent amount of time practicing and learning to pick up Rakan. Many LoL players think he is an average difficulty champion to master. Rakan mostly deals magic damage (71% of his total damage). He doesn't deal much of other damage types and should not be played as hybrid damage dealer..
Rakan deals only a little damage over the course of a regular ranked game (6.830 damage). You probably shouldn't focus on building him as a damage dealing champ to defeat your enemies. Rather, you should dedicate yourself to covering your teammates to come out on top.
If you are looking for a dominating carry, then you should definitely not consider this champion. He has one of the worst kill rates in League amongst other champions. Furthermore, he has a fairly typical average champion death rate (5.2 deaths). Moreover, Rakan's KDA is typically very high with an average KDA ratio of 3.1 as well as 14.5 assists per round.
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