Thanks to Wukong's K/D/A and utility, he has a somewhat poor overall win rate. He does very well in the mid game, with a winrate of 50.35% in that phase. Unfortunately, he does worst in the late game, where Wukong's win rate is 41.8%., The difference between his best and worst game phases is a large 8.6%. This large difference shows us that his power spikes and wanes in different phases of the round. Plan well.
Wukong has been used only occasionally in recent ranked LoL matches. In the current meta, his popularity is 2.1%. Hardly anyone sees him as a danger. He has only been banned in about 0.3% of League rounds.
You will see him typically used in the jungle position. However, that is not the best position for him. The highest win rate position for Wukong is middle (52,9%). At this time, Wukong's meta game is centered around dealing damage. In particular, his gameplay should mostly be focused on physical damage. Additionally, he is an ok tank champ. Dealing magical damage is the least important part of Wukong’s gameplay.
If you are not comfortable with his skills and tactics, you won't find it difficult trying him out for the first time. Many players believe him to not be a tough champ to learn. Wukong primarily does physical damage (82% of his total damage). He doesn't deal much of other damage types and should not be considered a hybrid damage dealer..
Wukong deals a good amount of damage over the course of a normal round (16.700 damage). You may want to focus on developing him as a powerful champ to smash your foes.
If you are looking for a dominating damage dealer, then you should definitely consider this champ. He has one of the absolute best kill counts on the Rift among other champions. Furthermore, he has a relatively typical average champion death count (5.9 deaths). Additionally, Wukong's KDA is typically high with an average KDA ratio of 2.4 as well as 7.6 assists per round.
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