Because of Milio's K/D/A and utility, they have a fairly average overall win rate. They do very well in the late game, with a winrate of 56.2% in that phase. Unfortunately, they do very poorly in the early game, where Milio's win rate is 48%., The difference between their best and worst game phases is a large 8.2%. This sizeable difference shows us that their power spikes and fades in different phases of the match. Prepare well.
In the current meta, Milio is somewhat popular. They have been played in 4.2% of recently ranked games. Hardly anyone sees them as a threat. They have only been banned in roughly 1.1% of League matches.
You will see them most often used in the support position. The top win rate position for Milio is support (50,5%). Currently, Milio's meta game is focused on dealing damage. In particular, their kit should mainly be focused on magical damage. Dealing physical damage is the least important part of Milio’s kit.
If you are not comfortable with their skills and tactics, you may find it difficult picking them up for the first time. Many players believe them to not be a challenging champ to pick up. Milio primarily causes magic damage (78% of their total damage). They doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Milio deals only a little damage during a normal match (5.145 damage). You shouldn't focus on developing them as a damage dealing champ to defeat your enemies. Instead, players should focus on supporting your allies to come out on top.
If you are looking for a dominating damage dealer, then you should definitely not consider this champion. They have one of the worst kill counts in the game among all champions. Additionally, they have a fairly typical average champion death rate (4.2 deaths). Furthermore, Milio has a high KDA ratio (3.7) with 14.8 assists.
method2.text1
method2.text2
method2.text3
method2.text4