Thanks to Lulu's K/D/A and utility, she has a somewhat poor overall win rate. She does best in the late game, with a winrate of 53.6% in that phase. Unfortunately, she does worst in the early game, where Lulu's win rate is 46%., The difference between her best and worst game phases is a large 7.6%. This large difference shows us that her power spikes and wanes in different parts of the game. Prepare accordingly.
In the current meta, Lulu is somewhat popular. She has been selected in 3.1% of recently ranked rounds. She is rarely banned during champion select. Obviously, very few players see her as a major threat. In recent ranked rounds, Lulu was banned 1.2% of the time.
Lulu is played mostly in the support position. This occurs in 98,1% of her matches. Support Lulu also has the highest win rate (47,1%) of all positions. At this time, Lulu's meta game is focused on dealing damage. Specifically, her gameplay should mainly be centered around magical damage. Additionally, she is a pretty good tank champion. Dealing physical damage is the least important part of Lulu’s playstyle.
You should expect to have to to spend a decent amount of time practicing and learning to get good with Lulu. Many LoL gamers think she is an average difficulty champion to use. Lulu mostly causes magic damage (79% of her total damage). She doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Lulu deals only a little damage over the course of a regular ranked game (6.903 damage). You shouldn't focus on building her as a damage dealing champion to defeat your opponents. Instead, players should focus on helping your allies to come out on top.
She is a weak damage dealer in the game with 1.5 kills on average each round. That is one of the lowest kill counts amongst all supports. Additionally, she has a fairly typical average champion death count (5.1 deaths). Additionally, Lulu has a high KDA ratio (3.1) with 14.3 assists.
method2.text1
method2.text2
method2.text3
method2.text4