Because of Graves's K/D/A and utility, he has a fairly average overall win rate. He does best in the mid game, with a winrate of 50.5% in that phase. Unfortunately, he does very poorly in the late game, where Graves's winrate is 47.9%., The difference between his best and worst game phases is only 2.6%. This large difference shows us that his power spikes and wanes in different phases of the round. Plan accordingly.
Graves has been used a lot in recent ranked League matches. In the current meta, his popularity is 8.8%. He is often banned during champion select. Obviously, many players see him as a huge threat. In recent ranked matches, Graves was banned 10.3% of the time.
Graves is played mostly in the jungle position. This occurs in 94,7% of his games. Jungle Graves also has the highest win rate (50,7%) of all positions. Currently, Graves's meta game is focused on dealing damage. In particular, his build should mostly be centered around physical damage. Moreover, he is a decent tank champ. Supporting others and crowd control are the least significant part of Graves’s gameplay.
If you are not used to his skills and tactics, you won't find it difficult trying him out for the first time. Many players believe him to not be a challenging champion to get good at. Graves primarily causes physical damage (87% of his total damage). He doesn't deal a lot of other damage types and should not be considered a hybrid damage dealer..
Graves deals a decent amount of damage during a normal round (19.826 damage). You may want to focus on building him as a damage dealing champ to defeat your foes.
He is a powerful damage dealer on the Rift with 7.3 kills on average each round. That is one of the highest kill rates among all jungles. Moreover, he has a somewhat typical death total with an average of 5.7 deaths per LoL round. Additionally, Graves's KDA is typically very high with an average KDA ratio of 2.5 as well as 7.2 assists per round.
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