Because of Gnar's K/D/A and utility, he has a somewhat poor overall win rate. He does very well in the mid game, with a winrate of 47.45% in that phase. Unfortunately, he does terribly in the late game, where Gnar's winrate is 46.9%., The difference between his best and worst game phases is only 0.6%. This small difference shows us that his relative power is flat during a whole game.
Gnar has been used only occasionally in the latest ranked League matches. In the current meta, his popularity is 2.1%. Hardly anyone sees him as a danger. He has only been banned in approximately 0.3% of League of Legends games.
Gnar is most commonly played in the top position. This happens in 95,9% of his rounds. Top Gnar also has the highest win rate (47,6%) of all positions. Currently, Gnar's meta game is centered around dealing damage. In particular, his kit should mainly be focused on physical damage. Furthermore, he is an ok magical damage dealer champion. Supporting others and crowd control are the least critical part of Gnar’s build.
If you are not familiar with his skills and gameplay, you probably will find it difficult picking him up for the first time. Most competitors believe him to be a tough champion to master. Gnar mostly deals physical damage (83% of his total damage). He doesn't deal much of other damage types and should not be played as hybrid damage dealer..
Gnar deals tons of damage during a normal game (22.157 damage). You should focus on building him as a damage dealing champ to destroy your opponents.
If you are looking for a dominating carry, then you should maybe consider this champion. He has one of the top kill counts in the game among all champs. Moreover, he has a fairly typical death total with an average of 5.9 deaths per LoL round. Moreover, Gnar's KDA is usually low with an average KDA ratio of 1.9 as well as 6 assists per round.
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