As a result of Garen's K/D/A and utility, he has a somewhat poor overall win rate. He does best in the mid game, with a winrate of 48.400000000000006% in that phase. Unfortunately, he does poorest in the late game, where Garen's winrate is 46.5%., The difference between his best and worst game phases is only 1.9%. This negligible difference makes it clear that his relative power is stable during a whole game.
Garen has been picked a lot in recent ranked LoL games. In the current meta, his popularity is 6.5%. Hardly anyone sees him as a danger. He has only been banned in about 4.4% of LoL games.
You will see him most often used in the top position. However, that is not the best position for him. The highest win rate position for Garen is middle (50,9%). At this time, Garen's meta game is centered around dealing damage. In particular, his build should mainly be centered around physical damage. Moreover, he is an ok tank champ. Dealing magical damage is the least significant part of Garen’s gameplay.
If you are not used to his abilities and tactics, you may find it difficult picking him up for the first time. Most players believe him to not be a difficult champion to learn. Garen mostly deals physical damage (74% of his total damage). He doesn't deal much of other damage types and should not be played as hybrid damage dealer..
Garen deals a decent amount of damage over the course of a regular ranked game (18.907 damage). You could focus on developing him as a powerful champ to destroy your enemies.
If you are looking for a dominating carry, then you should maybe consider this champion. He has one of the top kill counts in the game amongst other champions. Moreover, he has a somewhat typical death rate with an average of 5.2 deaths per LoL match. Furthermore, Garen's KDA is usually low with an average KDA ratio of 1.9 as well as 3.9 assists per round.
method2.text1
method2.text2
method2.text3
method2.text4