Because of Gangplank's K/D/A and utility, he has a somewhat poor overall win rate. He does very well in the late game, with a winrate of 49.1% in that phase. Unfortunately, he does poorest in the early game, where Gangplank's win rate is 47.9%., The difference between his best and worst game phases is only 1.2%. This small difference shows us that his relative power is stable throughout an entire match.
Gangplank has been used only occasionally in recent ranked League rounds. In the current meta, his popularity is 2.8%. Hardly anyone sees him as a danger. He has only been banned in about 1.2% of League games.
Gangplank is most commonly played in the top position. This occurs in 82,1% of his rounds. Yet, top Gangplank has the highest win rate (48,6%) of all positions but is less popular of a position (played 16,8% of the time). At this time, Gangplank's meta game is focused on dealing damage. Specifically, his gameplay should mostly be centered around physical damage. Additionally, he is an ok tank champion. Supporting others and crowd control are the least significant part of Gangplank’s gameplay.
If you are not familiar with his abilities and tactics, you probably will find it difficult picking him up for the first time. Most players believe him to be a tough champion to pick up. Gangplank primarily does physical damage (66% of his total damage). He doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Gangplank deals tons of damage during a normal round (25.127 damage). You should focus on building him as a damage dealing champ to smash your foes.
If you are looking for a dominating carry, then you should definitely consider this champ. He has one of the absolute best kill counts in the game amongst all champs. Furthermore, he has a relatively high average champion death rate (6.3 deaths). Moreover, Gangplank has an average KDA ratio (2.0) with 6.4 assists.
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