As a result of Elise's K/D/A and utility, she has a somewhat poor overall win rate. She does very well in the early game, with a winrate of 51.2% in that phase. Unfortunately, she does very poorly in the mid game, where Elise's win rate is 47.15%., The difference between her best and worst game phases is about 4.1%. This sizeable difference makes it clear that her power spikes and wanes in different parts of the round. Prepare well.
In the current meta, Elise is not very popular. She has been used in only 1.5% of recently ranked matches. She is rarely banned during champion select. Obviously, very few players see her as a substantial threat. In recent ranked games, Elise was banned 0.5% of the time.
Elise is most commonly played in the jungle position. This happens in 90,6% of her matches. Yet, jungle Elise has the highest win rate (51,9%) of all positions but is less popular of a position (played 3% of the time). At this time, Elise's meta game is focused on dealing damage. In particular, her gameplay should primarily be focused on magical damage. Moreover, she is an ok physical damage dealer champion. Supporting others and crowd control are the least important part of Elise’s build.
If you are not familiar with her abilities and tactics, you probably will find it difficult picking her up for the first time. Most players consider her to be a difficult champion to pick up. Elise primarily does magic damage (86% of her total damage). She doesn't deal much of other damage types and should not be played as hybrid damage dealer..
Elise deals a good amount of damage during a regular ranked round (18.524 damage). You could focus on building her as a damage dealing champion to defeat your enemies.
If you are looking for a dominating damage dealer, then you should definitely consider this champion. She has one of the absolute best kill rates in the game amongst all champions. Furthermore, she has a relatively high average champion death count (6.3 deaths). Additionally, Elise's KDA is usually high with an average KDA ratio of 2.4 as well as 7.5 assists per round.
method2.text1
method2.text2
method2.text3
method2.text4