Thanks to Diana's K/D/A and utility, she has a somewhat poor overall win rate. She does very well in the early game, with a winrate of 48.8% in that phase. Unfortunately, she does terribly in the mid game, where Diana's winrate is 48.05%., The difference between her best and worst game phases is only 0.8%. This small difference makes it clear that her power is stable throughout the round.
Diana has been picked a lot in recent ranked League of Legends games. In the current meta, her popularity is 8.5%. Hardly anyone sees her as a danger. She has only been banned in approximately 3.1% of League of Legends matches.
Diana is played mostly in the jungle position. This occurs in 49,6% of her matches. Yet, jungle Diana has the highest win rate (52,1%) of all positions but is less popular of a position (played 48,8% of the time). Currently, Diana's meta game is focused on dealing damage. In particular, her gameplay should primarily be focused on magical damage. Furthermore, she is an ok physical damage dealer champ. Supporting others and crowd control are the least significant part of Diana’s gameplay.
If you are not used to her skills and tactics, you will not find it difficult trying her out for the first time. Many competitors believe her to not be a challenging champion to master. Diana primarily deals magic damage (84% of her total damage). She doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Diana deals a good amount of damage during a normal match (19.698 damage). You may want to focus on developing her as a powerful champ to defeat your enemies.
She is a powerful damage dealer in the game with 7.2 kills on average each game. That is one of the highest kill rates amongst all jungles. Additionally, she has a fairly high average champion death count (6.8 deaths). Furthermore, Diana's KDA is usually average with an average KDA ratio of 2.1 as well as 7.1 assists per round.
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