Thanks to Brand's K/D/A and utility, he has a fairly average overall win rate. He does very well in the late game, with a winrate of 51% in that phase. Unfortunately, he does terribly in the early game, where Brand's winrate is 49.1%., The difference between his best and worst game phases is only 1.9%. This negligible difference indicates that his relative power is stable throughout the entire game.
Brand has been used a lot in the latest ranked League rounds. In the current meta, his popularity is 10.2%. Some players see him as a threat. He has been banned in about 9.8% of LoL games.
Brand is played mostly in the support position. This happens in 48,5% of his matches. Yet, support Brand has the highest win rate (51,3%) of all positions but is less popular of a position (played 3,7% of the time). Currently, Brand's meta game is focused on dealing damage. In particular, his build should primarily be focused on magical damage. Furthermore, he is a decent support champ. Dealing physical damage is the least important part of Brand’s gameplay.
You should anticipate having to spend only a little bit of time practicing and learning to master Brand. Many League of Legends gamers think he is a simple champion to get good at. Brand mostly deals magic damage (93% of his total damage). He doesn't deal a lot of other damage types and should not be played as hybrid damage dealer..
Brand deals a lot of damage over the course of a normal match (23.614 damage). You should focus on building him as a damage dealing champ to defeat your opponents.
If you are looking for a dominating carry, then you should maybe consider this champ. He has one of the top kill rates on the Rift amongst all champions. Furthermore, he has a fairly high average champion death count (7.7 deaths). Additionally, Brand has a low KDA ratio (1.9) with 9.5 assists.
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