Because of Azir's K/D/A and utility, he has a fairly average overall win rate. He does very well in the mid game, with a winrate of 50.55% in that phase. Unfortunately, he does terribly in the late game, where Azir's winrate is 45.3%., The difference between his best and worst game phases is about 5.3%. This sizeable difference makes it clear that his power spikes and fades in different parts of the round. Prepare well.
In the current meta, Azir is not very popular. He has been selected in only 2.7% of recently ranked rounds. He is rarely banned during champ select. Obviously, very few players see him as a significant threat. In the latest ranked rounds, Azir was banned 0.6% of the time.
You can find him typically used in the middle position. However, that is not the best position for him. The top win rate position for Azir is top (52,4%). At this time, Azir's meta game is focused on dealing damage. Specifically, his kit should primarily be centered around magical damage. Additionally, he is a decent physical damage dealer champ. Tanking is the least critical part of Azir’s gameplay.
If you are not used to his skills and gameplay, you probably will find it difficult picking him up for the first time. Most players believe him to be a tough champion to get good at. Azir primarily does magic damage (95% of his total damage). He doesn't deal much of other damage types and should not be considered a hybrid damage dealer..
Azir deals tons of damage in a normal game (23.315 damage). You should focus on developing him as a powerful champion to smash your foes.
If you are looking for a dominating damage dealer, then you should definitely consider this champion. He has one of the absolute best kill totals on the Rift amongst all champs. Moreover, he has a somewhat typical death rate with an average of 5.8 deaths per League match. Moreover, Azir has an average KDA ratio (2.1) with 6.1 assists.
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