Thanks to Aurelion Sol's K/D/A and utility, he has a fairly average overall win rate. He does very well in the late game, with a winrate of 58.6% in that phase. Unfortunately, he does poorest in the early game, where Aurelion Sol's win rate is 40.4%., The difference between his best and worst game phases is a large 18.2%. This large difference shows us that his power spikes and fades in different parts of the game. Prepare well.
In the current meta, Aurelion Sol is somewhat popular. He has been played in 3.1% of recently ranked games. He is rarely banned during champ select. Obviously, very few players see him as a huge threat. In the latest ranked matches, Aurelion Sol was banned 2% of the time.
Aurelion Sol is most commonly played in the middle position. This occurs in 87,8% of his matches. Yet, middle Aurelion Sol has the highest win rate (51,1%) of all positions but is less popular of a position (played 5,4% of the time). Currently, Aurelion Sol's meta game is focused on dealing damage. Specifically, his gameplay should primarily be focused on magical damage. Dealing physical damage is the least significant part of Aurelion Sol’s kit.
You should anticipate having to dedicate a decent amount of time practicing and learning to get good at playing Aurelion Sol. Most LoL gamers think he is an average difficulty champ to main. Aurelion Sol mostly causes magic damage (96% of his total damage). He doesn't deal much of other damage types and should not be played as hybrid damage dealer..
Aurelion Sol deals a lot of damage over the course of a typical game (23.771 damage). You should focus on developing him as a powerful champion to defeat your foes.
He is a powerful damage dealer on the Rift with 7.1 kills on average per game. That is one of the highest kill counts amongst all middles. Moreover, he has a somewhat typical death total with an average of 5.8 deaths per LoL round. Additionally, Aurelion Sol's KDA is usually very high with an average KDA ratio of 2.6 as well as 7.8 assists per match.
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