자야는 기본 공격 및 스킬 사용 시 바닥에 깃털을 남깁니다. 깃털은 나중에 다시 불러들여 광역 피해를 입히고 적을 속박시킬 수 있습니다.
저항의 비상을 사용하면 거의 모든 스킬을 피할 수 있고 깃털도 다량 남길 수 있습니다. 궁극기의 공격적인 면과 수비적인 면을 모두 활용해 보세요.
체력이 낮을 때는 악의 장막이 주는 체력 회복 촉진 및 위장 효과로 전투에 복귀해 적의 빈틈을 노릴 수 있습니다.
은신 상태에서는 적 챔피언에게 얼마나 다가가면 감지되는지 주의를 기울이십시오. 근처 적 챔피언 위에 노란색이나 빨간색 눈이 빛나므로 적의 감지 여부를 파악할 수 있습니다.
황홀한 저주의 매혹 시전 시간이 길게 느껴질 수도 있지만 이블린은 매혹과 마법 저항력 감소 효과로 매우 유리한 입장에서 싸울 수 있기 때문에 기다릴 만한 가치가 있습니다.
The 자야 이블린 synergy stats shown here demonstrate the areas of her gameplay that do better (or worse) when paired with 이블린, compared to her overall stats. Significant differences are areas of focus that highlight how her gameplay changes when paired with this other champion.
Overall, 자야 sees a very large drop in her KDA (ratio of kills and assists to deaths) when paired with 이블린. His KDA went down from NaN to NaN. This fall shows that 이블린 helps 자야 perform not as well in competitive League of Legends games. Yet, the small difference proves that this performance change is only marginal.
When 자야 is an ally to 이블린, she observes a small increase in her total damage output. This may indicate that 이블린 supports by providing protection for her to dish out more damage or that her participation also helps extend the game's duration. Similarly, when 자야 is played together with 이블린 on the same team, he usually scores many fewer killing sprees compared to when she plays without 이블린. This is contrasting evidence that she is worse when playing alongside 이블린.
Additionally, when 자야 plays with 이블린 on the same team, she often receives a little more damage than when she plays alone. Taking more damage may indicate that 이블린 does a poor job of covering 자야 during teamfights.
There is no top champion pairing for 자야 that will no matter what be her top ally. However, 이블린 is a very typical ally for 자야. By locking into the same side as 자야, she increases their win rate by 0.3% to 48.0%. This proves that there is a weak bond between 자야 and 이블린 that results in them performing at the top of their game together than alone.
이블린 has a much greater difficulty compared to 자야. That means you need to be cautious when finding 이블린 comrades to play with, as they will have to have a much greater level of skill to do well with you.
When playing together, you should expect to see an overall large increase in your team’s capacity to dish out massive AD. Combined, these champs can tear through the other team with a lot of physcial damage.
Although, by aligning 자야 and 이블린 together, you will not be providing your other teammates enough support. Make sure to pick other champions on your team that nullifies this gap in this pairing's playstyle.
Regardless of the skill of your 이블린 teammate, you should focus on increasing your gold income, outlasting your enemies, and taking down objectives. If you do this, you will do well, regardless.
If you would like to learn all of the intricacies of 자야 to work well with 이블린 during both the lane and mid / late game phases of League matches, you should keep reading to master some more tricks and insights into this champion pairing. If you use the build and stats shown above, you will increase your win rate significantly.
The most important items to have in your 자야 and 이블린 synergy build include 도미닉 경의 인사, 피바라기, and 크라켄 학살자. When 자야 incorporated at least these three finished items in her build, she did significantly better when fighting alongside 이블린 than with most other common item sets. In fact, 자야 boasted an average winrate of 48.0% when playing alongside 이블린 with these items in her kit.
To have the greatest chance of beating your oponents, you should take the 치명적 속도, 침착, 전설: 핏빛 길, 최후의 일격, 피의 맛, and 궁극의 사냥꾼 runes from the 정밀 and 지배 rune sets. Out of all the rune combinations players chose for 자야 and 이블린 pairings, this blending of runes resulted in the highest win rate. Moreover, these runes averaged a 48.0% winrate overall.
If you need to view 자야 with 이블린 collaboration tips and builds for a an individual skill level, please choose one from the selection menu provided above. At first, the statistics and tips and suggestions displayed are calculated using all rounds finished with these champions.