불사의 공포는 이미 살아남기 힘든 상태인 적에게 사용하세요. 주변 적을 떼어낼 때 특히 좋습니다.
각 다리의 재사용 대기시간에 주의하세요. 우르곳이 가하는 피해량의 상당 부분을 차지하니까요.
부식성 폭약 또는 경멸을 사용해 심판의 원을 사용할 대상을 추적하세요. 여러 다리에서 연달아 불꽃을 뿜어낼 수 있는 좋은 방법입니다.
원거리형 챔피언과 대치할 경우, 명상 레벨을 올리면 보다 오랫동안 공격로에서 버틸 수 있습니다.
적 챔피언 앞에 있는 미니언에게 일격 필살을 사용하면 스킬이 끝날 때 안전한 위치에 있을 수 있습니다.
우주류 검술은 게임 초반 미니언 결정타를 날릴 때 유용합니다.
The 우르곳 마스터 이 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 마스터 이, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 우르곳 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 마스터 이. His KDA worsened from NaN to NaN. This fall shows that 마스터 이 helps 우르곳 perform poorer in ranked League of Legends games. Yet, the small difference indicates that this performance change is not very impactful.
When 우르곳 is paired with 마스터 이, he observes a little drop in his complete damage dealt. This could demonstrate that 마스터 이 does not provide protection for him to dish out more damage or that his support also helps increase the round's duration. Similarly, when 우르곳 is played alongside 마스터 이 on the same side, he usually scores many fewer killing sprees compared to when he plays without 마스터 이. This is contrasting evidence that he is worse when playing synergisticly with 마스터 이.
Moreover, when 우르곳 plays with 마스터 이 on the same side, he typically takes a little less damage than when he fights alone. Taking not as much damage may indicate that 마스터 이 does a decent job of covering 우르곳 in team fights.
There is no perfect synergy for 우르곳 that will no matter what be his best ally. Yet, overall, 마스터 이 is a not very good teammate for 우르곳. By locking into the same team as 우르곳, he lowers their win rate by -1.2% to 49.9%. This demonstrates that there is a negative strategic relationship between 우르곳 and 마스터 이 that results in them performing not as well together than without each other.
마스터 이 has a much lower diffuclty than 우르곳. That means you don't need to be very careful when finding 마스터 이 allies to go into battle on the same side as, as they will need a much lower level of skill to be able to cooperate well with you.
Fighting on the same side, you should expect to see an overall large increase in your team’s ability to destroy wih physical damage. Combined, these two should be able to take down targets with auto-attacks and other AD damage abilities.
Although, by bringing 우르곳 and 마스터 이 together, you may not be giving your other allies a great deal of support. We recommend you bring other champs on your team that fills this gap in their abilities.
Regardless of your 마스터 이 ally's skill level, you should focus on increasing your gold income, outlasting your enemies, and clearing objectives. If you follow these simple suggestions, you should do well anyway.
If you would like to truly master 우르곳 to pair well with 마스터 이 during both the laning and mid / late game phases of LoL matches, you should continue reading to master additional lessons on this champion pairing. If you mind the build and tips presented here, you should increase your win rate significantly.
The ideal items to build first in your 우르곳 and 마스터 이 synergy build include 스테락의 도전, 칠흑의 양날 도끼, and 거대한 히드라. When 우르곳 incorporated at least these three finished items in his build, he did much better as an ally of 마스터 이 than with many other typical builds. In fact, 우르곳 had an average winrate of 49.9% when playing alongside 마스터 이 with this build.
To have the best likelihood of vanquishing your oponents, you should take the 집중 공격, 승전보, 전설: 강인함, 최후의 저항, 뼈 방패, and 과잉성장 runes from the 정밀 and 결의 rune sets. Of all the runes we have analyed for 우르곳 and 마스터 이 pairings, this mixture of runes resulted in the best win rate. Notably, these runes provided a 49.9% win rate overall.
If you want to get 우르곳 with 마스터 이 cooperations tips and builds for a a particular division rank, please select one from the selection menu shown above. If viewing for the first time, the statistics and tips and suggestions displayed are calculated using all matches run with both champs.