불사의 분노를 아껴두면 적 챔피언이 방심하고 덤벼들도록 유인할 수 있습니다.
적이 방어력을 위주로 아이템을 장착했다면 최후의 속삭임이나 요우무의 유령검 같은 아이템을 사용해 보십시오.
트린다미어는 피의 갈망으로 체력을 회복할 수 있습니다. 스킬이 사라지기 전에 사용하십시오.
프리즘 보호막 사용이 어려운 경우 보호막은 최대 사거리에 도달하면 다시 캐릭터에게 돌아온다는 사실을 참고하십시오. 보호막이 돌아올 때 아군을 맞힐 수 있도록 이동하십시오.
럭스는 시야 밝히기, 범위 둔화 스킬 등 일정한 지역에 영향을 끼치는 데 유리한 챔피언입니다. 적의 돌진 또는 탈출을 막으려면 광휘의 특이점 스킬을 사용하십시오.
광휘의 특이점 스킬은 정찰에도 유용합니다. 수풀로 들어가기 전에 이 스킬을 사용하여 적의 유무를 확인할 수 있습니다.
The 트린다미어 럭스 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 럭스, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 트린다미어 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 럭스. His KDA worsened from NaN to NaN. This decrease shows that 럭스 helps 트린다미어 perform not as well in competitive LoL matches. Yet, the small difference indicates that this performance change is only marginal.
When 트린다미어 is paired with 럭스, he observes a marginal improvement in his full damage dealt. This difference may demonstrate that 럭스 supports by providing cover for him to dish out more damage or that her presence also helps increase the game's duration. Similarly, when 트린다미어 is played with 럭스 on the same side, he usually scores many fewer killing sprees compared to when he plays on his own. This is contrasting evidence that he is worse when playing synergisticly with 럭스.
Additionally, when 트린다미어 plays with 럭스 on the same side, he usually receives a little more damage than when he plays alone. Taking more damage may mean that 럭스 does a poor job of protecting 트린다미어 in team fights.
There is no universally accepted best companion for 트린다미어 that will 100% of the time be his top ally. However, overall, 럭스 is a very typical teammate for 트린다미어. By playing on the same team as 트린다미어, she increases their win rate by 0.4% to 50.5%. This proves that there is a weak bond between 트린다미어 and 럭스 that results in them performing better together than alone.
럭스 has a lower difficulty than 트린다미어. That means you don't need to be careful when enlisting 럭스 allies to go into battle on the same side as, as they will have to have a relatively low level of skill to cooperate well with you.
When playing cooperatively, you will likely see an overall large increase in your team’s capability to deal physical damage. Together, these two should be able to take down targets with auto-attacks and other AD damage abilities.
Conversely, by grouping 트린다미어 and 럭스 together, you probably will not be providing your other allies very much protection for burst damage. We recommend you bring other champions on your team that nullifies this gap in this pairing's capabilities.
Regardless of your 럭스 ally's ability, you should focus on increasing your income, warding to avoid ambushes, and taking down objectives. If you do this, you should do well, regardless.
If you would like to truly master 트린다미어 in order to synergize with 럭스 during both the lane and mid / late game phases of LoL, you should keep reading to learn some more lessons on this champion pairing. If you listen to the build and stats displayed above, you will grow your win rate significantly.
The top items to use in your 트린다미어 and 럭스 synergy build consist of 유령 무희, 마법사의 최후, and 크라켄 학살자. When 트린다미어 combined at least these three items in his build, he did much better as an ally of 럭스 than with most other commonly used item sets. In fact, 트린다미어 had an average winrate of 50.5% helping carry 럭스 with these items in his kit.
To have the best probability of crushing your oponents, 트린다미어 players should take the 치명적 속도, 승전보, 전설: 강인함, 최후의 저항, 재생의 바람, and 불굴의 의지 runes from the 정밀 and 결의 rune sets. Of all the runes players used for this team composition, this mix of runes yielded the highest win rate. Moreover, these runes provided a 50.5% win rate overall.
If you want to get 트린다미어 and 럭스 collaboration tips and builds for a an individual rank, please select one from the selection menu above. If viewing for the first time, the statistics and strategies given are calculated using every match finished with both champs.