불사의 분노를 아껴두면 적 챔피언이 방심하고 덤벼들도록 유인할 수 있습니다.
적이 방어력을 위주로 아이템을 장착했다면 최후의 속삭임이나 요우무의 유령검 같은 아이템을 사용해 보십시오.
트린다미어는 피의 갈망으로 체력을 회복할 수 있습니다. 스킬이 사라지기 전에 사용하십시오.
적의 공격이 걱정된다면 데마시아의 깃발로 주변을 정찰하십시오.
용의 일격과 데마시아의 깃발을 연계하여 대격변으로 생성된 벽에서 벗어날 수 있습니다.
전투 초반에 여러 적 챔피언에게 기본 공격을 가하면 피해를 최대화할 수 있습니다.
The 트린다미어 자르반 4세 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 자르반 4세, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 트린다미어 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 자르반 4세. His KDA fell from NaN to NaN. This fall shows that 자르반 4세 helps 트린다미어 perform worse in competitive LoL rounds. Yet, the small difference demonstrates that this performance change is only marginal.
When 트린다미어 is paired with 자르반 4세, he observes a small increase in his full damage dealt. This difference could demonstrate that 자르반 4세 helps provide cover for him to dish out more damage or that his presence also helps increase the match's duration. Similarly, when 트린다미어 is played together with 자르반 4세 on the same side, he usually scores many fewer killing sprees compared to when he plays alone. This is contrasting evidence that he is worse when playing with 자르반 4세.
Moreover, when 트린다미어 plays with 자르반 4세 on the same side, he typically receives a little less damage than when he plays alone. Getting dealt not as much damage could mean that 자르반 4세 does a decent job of protecting 트린다미어 during teamfights.
There is no top synergy for 트린다미어 that will no matter what be his top teammate. Yet, 자르반 4세 is a very typical teammate for 트린다미어. By being on the same team as 트린다미어, he raises their win rate by 0.8% to 50.9%. This demonstrates that there is not really a strong bond between 트린다미어 and 자르반 4세 that results in them performing stronger together than alone.
자르반 4세 has a lower difficulty than 트린다미어. That means 트린다미어 players don't need to be very careful when enlisting 자르반 4세 comrades to go into battle on the same side as, as they will require a relatively low level of skill to do well with you.
When playing on the same side, you should expect to observe an overall large increase in your team’s capacity to destroy wih physical damage. When paired, these two can tear through the other team with a lot of physcial damage.
Conversely, by grouping 트린다미어 and 자르반 4세 together, you will not be granting your other teammates much magic damage. We recommend you have other champs on your team that helps cover this gap in this pairing's playstyle.
Regardless of your 자르반 4세 ally's skill level, you need to focus on maximizing your gold income, outlasting your enemies, and taking down objectives. If you heed this simple advice, you will do well anyway.
If you would like to learn all of the intricacies of 트린다미어 in order to pair well with 자르반 4세 during both the early game and mid / late game phases of League of Legends games, you should keep reading to learn some more lessons on this champion pairing. If you use the build and suggestions presented above, you will grow your win rate by a lot.
The most crucial finished items to build first in your 트린다미어 and 자르반 4세 synergy build include 구인수의 격노검, 몰락한 왕의 검, and 크라켄 학살자. When 트린다미어 used at least these three items in his build, he did a lot better as an ally of 자르반 4세 than with most other commonly used item sets. In fact, 트린다미어 had an average winrate of 50.9% when synergizing his build and playstyle to 자르반 4세 with this build.
To have the greatest chance of crushing your oponents, you should take the 치명적 속도, 승전보, 전설: 민첩함, 최후의 저항, 재생의 바람, and 불굴의 의지 runes from the 정밀 and 결의 rune sets. Of all the rune combinations players chose for this team composition, this composite of runes yielded the greatest win rate. Notably, these runes provided a 50.9% winrate overall.
If you would like to see 트린다미어 with 자르반 4세 synergy tips and stats for a a distinct rank, please select one from the selection menu displayed above. By default, the stats and build suggestions displayed are calculated using every match finished with both champs.