진압을 사용하면 강력한 적 방어 담당을 약화시키거나 아군이 공격을 집중할 수 있는 대상으로 만들 수 있습니다.
트런들은 얼음 왕국에서 싸울 때 가장 유리합니다. 적들을 해당 지역으로 유인하십시오.
깨물기는 적의 공격력을 낮출 수 있습니다. 적 물리 공격수를 목표로 하는 게 좋습니다.
불사의 분노를 아껴두면 적 챔피언이 방심하고 덤벼들도록 유인할 수 있습니다.
적이 방어력을 위주로 아이템을 장착했다면 최후의 속삭임이나 요우무의 유령검 같은 아이템을 사용해 보십시오.
트린다미어는 피의 갈망으로 체력을 회복할 수 있습니다. 스킬이 사라지기 전에 사용하십시오.
The 트런들 트린다미어 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 트린다미어, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 트런들 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 트린다미어. His KDA went down from NaN to NaN. This negative change shows that 트린다미어 helps 트런들 perform poorer in competitive League matches. Yet, the small difference proves that this performance change is only marginal.
When 트런들 tries to synergize with 트린다미어, he observes a measurable drop in his full damage dealt. This difference could signal that 트린다미어 doesn't help cover for him to dish out more damage or that his participation also helps increase the round's duration. Similarly, when 트런들 is played with 트린다미어 on the same team, he usually scores many fewer killing sprees compared to when he plays on his own. This is contrasting evidence that he is worse when playing synergisticly with 트린다미어.
Moreover, when 트런들 plays with 트린다미어 on the same side, he often takes a little more damage than when he fights alone. Taking more damage may mean that 트린다미어 does a poor job of covering 트런들 in teamfights.
There is no perfect ally for 트런들 that will no matter what be his ideal synergy. Yet, overall, 트린다미어 is a very typical ally for 트런들. By playing on the same side as 트런들, he raises their win rate by 0.8% to 53.5%. This shows that there is a weak bond between 트런들 and 트린다미어 that allows them to perform at the top of their game together than alone.
트린다미어 has a lower difficulty than 트런들. That means you don't need to be careful when enlisting 트린다미어 allies to go into battle on the same side as, as they will require a relatively low level of skill to be able to cooperate well with you.
Working on the same side, 트런들 players should expect to observe an overall large increase in your team’s ability to deal physical damage. When paired, these two should be able to take down targets with auto-attacks and other AD damage abilities.
Although, by aligning 트런들 and 트린다미어 together, you will not be giving your team a great deal of magic damage. We recommend you have other champs on your team that fills this relative gap in this pairing's abilities.
Regardless of the ability of your 트린다미어 teammate, you should focus on maximizing your gold income, outlasting your enemies, and taking down objectives. If you follow these simple suggestions, you will do well, regardless.
To truly master 트런들 in order to work well with 트린다미어 during both the lane and mid / late game phases of League matches, you should keep reading to learn a few extra tricks and insights into this champion pairing. If you pay attention to the build and stats shown here, you will increase your win rate by a lot.
The most important items to prioritize in your 트런들 and 트린다미어 synergy build consist of 정령의 형상, 삼위일체, and 몰락한 왕의 검. When 트런들 used at least these three items in his build, he did significantly better when paired up with 트린다미어 than with many other typical builds. In fact, 트런들 boasted an average win rate of 53.5% helping carry 트린다미어 with these items in his kit.
To have the best probability of coming out on top against your oponents, you should use the 치명적 속도, 승전보, 전설: 민첩함, 최후의 일격, 쾌속 접근, and 마법의 신발 runes from the 정밀 and 영감 rune sets. Of all the rune combinations players chose for this champion pairing, this sequence of runes resulted in the highest win rate. In fact, these runes provided a 53.5% win rate overall.
If you want to view 트런들 with 트린다미어 cooperations tips and stats for a a particular division, feel free to select one from the selection menu above. If viewing for the first time, the statistics and strategies given are calculated using all matches finished with both champs.