쓰레쉬의 랜턴을 사용할 때에는 원활한 의사소통이 필수입니다. 아군에게 어떻게 쓸 것인지 알려 주세요.
사형 선고와 사슬 채찍은 순서와 관계 없이 연계하여 시전하면 강력한 위력을 발휘합니다.
쓰레쉬는 직접 처치하지 않은 영혼도 흡수할 수 있습니다. 사망 일보직전의 대상 근처에 있으면 영혼 흡수 효율이 극대화됩니다.
시비르의 부메랑 검은 최대 사거리에 도달하면 다시 되돌아오므로 되돌아오는 위치를 계산하며 이동하여 적이 부메랑에 맞도록 유도할 수 있습니다.
주문 방어막은 기절이나 속박 등 방해 효과가 있는 적 스킬에 대비하여 아껴 두세요.
튕기는 부메랑 스킬은 시비르의 기본 공격 모션을 취소합니다. 기본 공격을 사용한 후 튕기는 부메랑 스킬을 사용하면 피해량을 최대화 할 수 있습니다.
The 쓰레쉬 시비르 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 시비르, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 쓰레쉬 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 시비르. His KDA worsened from NaN to NaN. This negative change shows that 시비르 helps 쓰레쉬 perform poorer in competitive League of Legends matches. Yet, the small difference proves that this performance change is only marginal.
When 쓰레쉬 plays on the same team as 시비르, he gets a little increase in his complete damage dealt. This difference could demonstrate that 시비르 supports by providing protection for him to deal more damage or that her presence on the team also helps extend the match's duration. Similarly, when 쓰레쉬 is played with 시비르 on the same team, he usually scores many fewer killing sprees than when he plays without 시비르. This is contrasting evidence that he is worse when playing synergisticly with 시비르.
Moreover, when 쓰레쉬 plays with 시비르 on the same team, he usually takes a little more damage than when he plays alone. Getting dealt more damage may indicate that 시비르 does a poor job of protecting 쓰레쉬 in team fights.
There is no top companion for 쓰레쉬 that will 100% of the time be his best teammate. Yet, overall, 시비르 is a very typical companion for 쓰레쉬. By locking into the same team as 쓰레쉬, she lowers their win rate by -0.8% to 47.7%. This proves that there is only a small bond between 쓰레쉬 and 시비르 that allows them to perform not as well together than without each other.
시비르 has a much lower diffuclty than 쓰레쉬. That means you don't need to be very careful when arranging 시비르 comrades to go into battle on the same side as, as they will have to have a much lower level of skill to cooperate well with you.
Fighting cooperatively, you should see an overall large increase in your team’s capacity to destroy wih physical damage. Together, these champions can tear through the other team with a lot of physcial damage.
Although, by pairing 쓰레쉬 and 시비르 together, you may not be granting your other teammates a lot of AP. Plan to bring other champions on your team that helps cover this relative hole in this pairing's potential.
Regardless of your 시비르 ally's ability, you need to focus on maximizing your gold income, warding to avoid ambushes, and clearing objectives. If you heed this simple advice, you should do well anyway.
If you would like to learn all of the intricacies of 쓰레쉬 to synergize with 시비르 during both the laning and mid / late game phases of LoL, you should keep reading to learn a few extra tips and tricks for this champion pairing. If you listen to the build and tips shown here, you will grow your win rate significantly.
The most important items to build first in your 쓰레쉬 and 시비르 synergy build include 가시 갑옷, 강철의 솔라리 펜던트, and 태양의 썰매. When 쓰레쉬 used at least these three items in his build, he performed much better as an ally of 시비르 than with most other commonly used builds. In fact, 쓰레쉬 boasted an average win rate of 47.7% when playing alongside 시비르 with these items in his kit.
To have the greatest likelihood of beating your oponents, 쓰레쉬 players should use the 여진, 생명의 샘, 뼈 방패, 불굴의 의지, 비스킷 배달, and 삼중 물약 runes from the 결의 and 영감 rune sets. Out of all the rune sets we have analyed for this team composition, this blending of runes resulted in the highest win rate. Notably, these runes provided a 47.7% winrate overall.
If you need to view 쓰레쉬 with 시비르 cooperations tips and builds for a a particular division, please select one from the selection menu above. By default, the statistics and guides displayed are computed using every game with data with both champions.