담대함에 재사용 대기시간 감소 효과가 있기 때문에 타릭에게는 얼어붙은 심장, 얼어붙은 건틀릿, 정령의 형상 등의 아이템이 특히 좋습니다.
별빛 손길은 충전량이 낮을 때 사용하면 마나 효율이 좋지 않지만 기본 지속 효과 덕분에 기본 공격이 강화되어 유용할 수 있습니다.
우주의 광휘를 마지막 순간까지 아끼다가 아군이 처치당할 수도 있으니 팀 전투가 시작되기 직전에 미리 사용하는 편이 낫습니다.
쓰레쉬의 랜턴을 사용할 때에는 원활한 의사소통이 필수입니다. 아군에게 어떻게 쓸 것인지 알려 주세요.
사형 선고와 사슬 채찍은 순서와 관계 없이 연계하여 시전하면 강력한 위력을 발휘합니다.
쓰레쉬는 직접 처치하지 않은 영혼도 흡수할 수 있습니다. 사망 일보직전의 대상 근처에 있으면 영혼 흡수 효율이 극대화됩니다.
The 타릭 쓰레쉬 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 쓰레쉬, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 타릭 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 쓰레쉬. His KDA decreased from NaN to NaN. This negative change shows that 쓰레쉬 helps 타릭 perform not as well in competitive LoL matches. Yet, the small difference proves that this performance change is not very impactful.
When 타릭 plays on the same team as 쓰레쉬, he gets a great improvement in his full damage output. This could indicate that 쓰레쉬 provides protection for him to dish out more damage or that his participation also helps increase the match's duration. Similarly, when 타릭 is played together with 쓰레쉬 on the same side, he usually scores many fewer killing sprees compared to when he plays on his own. This is contrasting evidence that he is worse when playing alongside 쓰레쉬.
Moreover, when 타릭 plays with 쓰레쉬 on the same side, he usually receives much more damage than when he fights alone. Getting dealt more damage may indicate that 쓰레쉬 does a poor job of covering 타릭 in team fights.
There is no universally accepted best ally for 타릭 that will 100% of the time be his top synergy. However, overall, 쓰레쉬 is a very bad companion for 타릭. By locking into the same team as 타릭, he drops their win rate by -5.7% to 46.5%. This demonstrates that there is an easy to overcome and exploit bond between 타릭 and 쓰레쉬 that allows them to perform not as well together than without each other.
쓰레쉬 has a much greater difficulty compared to 타릭. That means 타릭 players must be cautious when arranging 쓰레쉬 comrades to play with, as they will require a much higher level of skill to be able to fight well with you.
Playing together, you will likely witness an overall large increase in your team’s capacity to provide utility and CC for your side. Combined, these champions should be able to manipulate the pace of team fights.
In contrast, by bringing 타릭 and 쓰레쉬 together, you may not be granting your other teammates very much sustained damage output. We recommend you pick other champions on your team that offsets this relative hole in their potential.
Regardless of your 쓰레쉬 ally's ability, you need to focus on increasing your income, warding to avoid ambushes, and taking down objectives. If you do this, you will do well anyway.
To learn all of the intricacies of 타릭 to pair well with 쓰레쉬 during both the early game and mid / late game phases of League of Legends, you should keep reading to learn some more tricks and insights into this champion pairing. If you use the build and tips shown above, you will increase your win rate significantly.
The top finished items to have in your 타릭 and 쓰레쉬 synergy build consist of 기사의 맹세, 얼어붙은 심장, and 피의 노래. When 타릭 included at least these three items in his build, he did a lot better when paired up with 쓰레쉬 than with many other typical item sets. In fact, 타릭 had an average win rate of 46.5% when synergizing his build and playstyle to 쓰레쉬 with this build.
To have the highest likelihood of coming out on top against your oponents, 타릭 players should use the 빙결 강화, 마법의 신발, 비스킷 배달, 우주적 통찰력, 재생의 바람, and 소생 runes from the 영감 and 결의 rune sets. Of all the runes that we analyzed for 타릭 and 쓰레쉬 pairings, this combo of runes resulted in the top win rate. Notably, these runes gave a 46.5% win rate overall.
If you want to see 타릭 and 쓰레쉬 collaboration tips and stats for a a specific skill level, please choose one from the selection menu above. At first, the statistics and tips and suggestions displayed are computed using all games with data with both champs.