꿰뚫기를 사용하여 아군이 공격할 수 있는 위치로 적을 옮길 수 있습니다.
기본 공격이 수정 베기의 재사용 대기시간을 줄여줍니다. 수정 베기 사이사이에 기본 공격을 추가하면 적에게 피해를 최대한 줄 수 있습니다.
중립 목표물이나 대규모 교전이 일어나기 전에 근처 수정 첨탑을 점령해 두면 스카너의 위력이 엄청나게 커집니다.
불사의 분노를 아껴두면 적 챔피언이 방심하고 덤벼들도록 유인할 수 있습니다.
적이 방어력을 위주로 아이템을 장착했다면 최후의 속삭임이나 요우무의 유령검 같은 아이템을 사용해 보십시오.
트린다미어는 피의 갈망으로 체력을 회복할 수 있습니다. 스킬이 사라지기 전에 사용하십시오.
The 스카너 트린다미어 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 트린다미어, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 스카너 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 트린다미어. His KDA went down from NaN to NaN. This drop shows that 트린다미어 helps 스카너 perform worse in ranked League matches. Yet, the small difference proves that this performance change is only marginal.
When 스카너 plays on the same team as 트린다미어, he sees a noticable drop in his complete damage dealt. This may signal that 트린다미어 does not support by providing protection for him to deal more damage or that his presence on the team also helps increase the game's duration. Similarly, when 스카너 is played alongside 트린다미어 on the same side, he usually scores many fewer killing sprees compared to when he plays on his own. This is contrasting evidence that he is worse when playing with 트린다미어.
Additionally, when 스카너 plays with 트린다미어 on the same team, he usually takes a little more damage than when he plays alone. Getting dealt more damage could mean that 트린다미어 does a poor job of protecting 스카너 in teamfights.
There is no universally accepted best synergy for 스카너 that will no matter what be his top ally. Yet, 트린다미어 is a relatively poor companion for 스카너. By playing on the same team as 스카너, he lowers their win rate by -2.4% to 45.9%. This demonstrates that there is a bad bond between 스카너 and 트린다미어 that results in them performing not as well together than without each other.
트린다미어 has a lower difficulty than 스카너. That means you don't need to be careful when finding 트린다미어 comrades to play with, as they will need a lower level of skill to play well with you.
When playing alongside, you should observe an overall large increase in your team’s capability to destroy wih physical damage. Together, these two can tear through the other team with a lot of physcial damage.
In contrast, by grouping 스카너 and 트린다미어 together, you may not be giving your side a great deal of magical damage output. We recommend you bring other champions on your team that offsets this relative hole in their potential.
Regardless of your 트린다미어 ally's skill level, you need to focus on maximizing your income, staying alive by avoiding foolish fights, and taking down objectives. If you do this, you should do well, regardless.
If you would like to learn all of the intricacies of 스카너 in order to pair well with 트린다미어 during both the laning and mid / late game phases of LoL matches, you should continue reading to learn some more tricks and insights into this champion pairing. If you listen to the build and suggestions shown here, you will grow your win rate significantly.
The ideal finished items to include in your 스카너 and 트린다미어 synergy build consist of 삼위일체, 망자의 갑옷, and 해신 작쇼. When 스카너 bought at least these three great items in his build, he performed a lot better when fighting alongside 트린다미어 than with most other commonly used builds. In fact, 스카너 boasted an average winrate of 45.9% when synergizing his build and playstyle to 트린다미어 with this build.
To have the greatest chance of coming out on top against your oponents, you should take the 정복자, 승전보, 전설: 민첩함, 최후의 저항, 깨달음, and 물 위를 걷는 자 runes from the 정밀 and 마법 rune sets. Of all the rune builds we have analyed for this team composition, this mixture of runes yielded the best win rate. Notably, these runes averaged a 45.9% winrate overall.
If you want to get 스카너 and 트린다미어 synergy tips and stats for a a particular skill level, feel free to select one from the selection menu provided above. At first, the statistics and strategies shown are calculated using every game finished with both champs.