시비르의 부메랑 검은 최대 사거리에 도달하면 다시 되돌아오므로 되돌아오는 위치를 계산하며 이동하여 적이 부메랑에 맞도록 유도할 수 있습니다.
주문 방어막은 기절이나 속박 등 방해 효과가 있는 적 스킬에 대비하여 아껴 두세요.
튕기는 부메랑 스킬은 시비르의 기본 공격 모션을 취소합니다. 기본 공격을 사용한 후 튕기는 부메랑 스킬을 사용하면 피해량을 최대화 할 수 있습니다.
목표가 화염방사기 발사 거리에서 벗어나지 않도록 하십시오. 오랜 시간에 걸쳐 큰 피해를 입힐 수 있습니다.
전투에서 이기고 있다면 궁극기를 사용하여 적의 탈출로를 막으십시오.
위험 상태 효과를 유지하면 스킬의 효율을 높일 수 있습니다. 하지만 스킬을 연달아 사용하면 쉽게 과열 상태가 됩니다.
The 시비르 럼블 synergy stats shown here demonstrate the areas of her gameplay that do better (or worse) when paired with 럼블, compared to her overall stats. Significant differences are areas of focus that highlight how her gameplay changes when paired with this other champion.
Overall, 시비르 sees a very large drop in her KDA (ratio of kills and assists to deaths) when paired with 럼블. His KDA worsened from NaN to NaN. This decrease shows that 럼블 helps 시비르 perform worse in ranked League of Legends matches. Yet, the small difference proves that this performance change is only marginal.
When 시비르 is an ally to 럼블, she sees a small increase in her total damage dealt. This change could demonstrate that 럼블 helps provide cover for her to dish out more damage or that his participation also helps increase the game's duration. Similarly, when 시비르 is played alongside 럼블 on the same team, he usually scores many fewer killing sprees than when she plays alone. This is contrasting evidence that she is worse when playing with 럼블.
Additionally, when 시비르 plays with 럼블 on the same side, she on average receives a little more damage than when she fights alone. Getting dealt more damage may mean that 럼블 does a poor job of covering 시비르 during team fights.
There is no ideal champion pairing for 시비르 that will no matter what be her top ally. However, overall, 럼블 is a very typical ally for 시비르. By being on the same side as 시비르, he raises their win rate by 0.4% to 48.3%. This shows that there is not really a strong synergy between 시비르 and 럼블 that results in them performing stronger together than without each other.
럼블 has a much greater difficulty compared to 시비르. That means you need to be careful when arranging 럼블 allies to fight alongside, as they will have to have a much greater level of skill to fight well with you.
Fighting on the same side, 시비르 players should expect to witness an overall large increase in your team’s capability to destroy wih physical damage. Combined, these champions should be able to take down targets with auto-attacks and other AD damage abilities.
In contrast, by grouping 시비르 and 럼블 together, you may not be giving your other teammates very much support. Plan to bring other champions on your team that neutralizes this relative disparity in this pairing's capabilities.
Regardless of the ability of your 럼블 ally, you should focus on increasing your income, warding to avoid ambushes, and clearing objectives. If you heed this simple advice, you should do well, regardless.
To truly master 시비르 to pair well with 럼블 during both the laning and mid / late game phases of League of Legends rounds, you should continue reading to master additional lessons on this champion pairing. If you pay attention to the build and suggestions shown here, you will increase your win rate by a lot.
The most crucial items to build first in your 시비르 and 럼블 synergy build consist of 도미닉 경의 인사, 피바라기, and 나보리 신속검. When 시비르 used at least these three great items in her build, she did a lot better when fighting alongside 럼블 than with most other commonly used item sets. In fact, 시비르 had an average win rate of 48.3% when playing alongside 럼블 with these items in her kit.
To have the highest chance of vanquishing your oponents, you should use the 치명적 속도, 침착, 전설: 핏빛 길, 최후의 일격, 비스킷 배달, and 마법의 신발 runes from the 정밀 and 영감 rune sets. Of all the rune combinations players chose for 시비르 and 럼블 pairings, this mix of runes yielded the best win rate. Moreover, these runes averaged a 48.3% winrate overall.
If you would like to see 시비르 with 럼블 cooperations tips and stats for a a specific skill level, feel free to select one from the selection menu provided above. By default, the stats and tips and suggestions shown are calculated using all games finished with both champions.