주문 전이는 재사용 대기시간이 짧기 때문에 많은 대상에게 전이 표식을 남길 수 있습니다.
과부하의 기본 지속 효과를 활용하면 피해량이나 이동 속도를 극대화시킬 수 있습니다.
공간 왜곡 사용 후 차원문이 닫히기 전까지 자유롭게 이동하거나 스킬을 써도 공간 왜곡이 취소되지 않습니다.
불사의 공포는 이미 살아남기 힘든 상태인 적에게 사용하세요. 주변 적을 떼어낼 때 특히 좋습니다.
각 다리의 재사용 대기시간에 주의하세요. 우르곳이 가하는 피해량의 상당 부분을 차지하니까요.
부식성 폭약 또는 경멸을 사용해 심판의 원을 사용할 대상을 추적하세요. 여러 다리에서 연달아 불꽃을 뿜어낼 수 있는 좋은 방법입니다.
The 라이즈 우르곳 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 우르곳, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 라이즈 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 우르곳. His KDA worsened from NaN to NaN. This fall shows that 우르곳 helps 라이즈 perform not as well in ranked League of Legends games. Yet, the small difference indicates that this performance change is only marginal.
When 라이즈 plays on the same team as 우르곳, he observes a barely noticable drop in his complete damage dealt. This may indicate that 우르곳 does not provide cover for him to deal more damage or that his allyship also helps increase the match's duration. Similarly, when 라이즈 is played together with 우르곳 on the same team, he usually scores many fewer killing sprees compared to when he plays on his own. This is contrasting evidence that he is worse when playing synergisticly with 우르곳.
Moreover, when 라이즈 plays with 우르곳 on the same team, he usually receives a little more damage than when he fights alone. Taking more damage may indicate that 우르곳 does a poor job of covering 라이즈 during team fights.
There is no perfect synergy for 라이즈 that will no matter what be his best synergy. However, overall, 우르곳 is a very typical ally for 라이즈. By playing on the same team as 라이즈, he drops their win rate by -0.7% to 48.3%. This proves that there is not really a strong bond between 라이즈 and 우르곳 that results in them performing worse together than alone.
우르곳 has a greater difficulty than 라이즈. That means you should be very careful when arranging 우르곳 comrades to fight alongside, as they will need a greater level of skill to be able to play well with you.
Fighting cooperatively, you should expect to observe an overall large increase in your team’s capacity to deal magical damage. Combined, these champions can blast through enemies with magic damage.
Although, by aligning 라이즈 and 우르곳 together, you will not be giving your other allies much tankyness. Plan to include other champions on your team that neutralizes this relative hole in this pairing's potential.
Regardless of your 우르곳 ally's skill level, you should focus on increasing your income, staying alive by avoiding foolish fights, and taking down objectives. If you follow these simple suggestions, you should do well, regardless.
If you would like to learn all of the intricacies of 라이즈 in order to synergize with 우르곳 during both the laning and mid / late game phases of LoL games, you should continue reading to gather additional tips and tricks for this champion pairing. If you listen to the build and stats shown here, you will increase your win rate significantly.
The ideal finished items to use in your 라이즈 and 우르곳 synergy build consist of 대천사의 포옹, 라바돈의 죽음모자, and 영겁의 지팡이. When 라이즈 bought at least these three items in his build, he did significantly better as an ally of 우르곳 than with most other typical item sets. In fact, 라이즈 boasted an average winrate of 48.3% when synergizing his build and playstyle to 우르곳 with this build.
To have the greatest probability of annihilating your oponents, 라이즈 players should take the 난입, 마나순환 팔찌, 깨달음, 폭풍의 결집, 뼈 방패, and 과잉성장 runes from the 마법 and 결의 rune sets. Out of all the rune combinations players chose for 라이즈 and 우르곳 pairings, this mix of runes yielded the greatest win rate. Moreover, these runes provided a 48.3% winrate overall.
By default, tips, stats, and builds on how to synergize 우르곳 with 라이즈 are presented for every ranked division. To narrow the stats and builds to a specific player tier, you should use the selection menu earlier in the counter matchup guide.