주문 전이는 재사용 대기시간이 짧기 때문에 많은 대상에게 전이 표식을 남길 수 있습니다.
과부하의 기본 지속 효과를 활용하면 피해량이나 이동 속도를 극대화시킬 수 있습니다.
공간 왜곡 사용 후 차원문이 닫히기 전까지 자유롭게 이동하거나 스킬을 써도 공간 왜곡이 취소되지 않습니다.
미스 포츈은 얼마 동안 피해를 입지 않으면 이동 속도가 점점 올라갑니다. 빨리 이동하려면 공격받는 걸 피하십시오.
적 챔피언이 미니언 뒤에 숨어 있다면 가장 멀리 있는 미니언에게 한 발에 두 놈을 사용하여 그 뒤에 있는 챔피언에게 큰 피해를 줄 수 있습니다.
활보가 재사용 대기 중일 때는 사랑의 한 방을 활용해 활보의 재사용 대기시간을 줄일 수 있습니다.
The 라이즈 미스 포츈 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 미스 포츈, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.
Overall, 라이즈 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 미스 포츈. His KDA fell from NaN to NaN. This fall shows that 미스 포츈 helps 라이즈 perform worse in ranked League of Legends matches. Yet, the small difference proves that this performance change is only marginal.
When 라이즈 is an ally to 미스 포츈, he gets a small increase in his full damage output. This could demonstrate that 미스 포츈 supports by providing cover for him to deal more damage or that her allyship also helps extend the game's duration. Similarly, when 라이즈 is played together with 미스 포츈 on the same side, he usually scores many fewer killing sprees compared to when he plays on his own. This is contrasting evidence that he is worse when playing synergisticly with 미스 포츈.
Moreover, when 라이즈 plays with 미스 포츈 on the same team, he on average takes a little more damage than when he fights alone. Getting dealt more damage may mean that 미스 포츈 does a poor job of covering 라이즈 during teamfights.
There is no top champion pairing for 라이즈 that will always be his best ally. However, 미스 포츈 is a fantastic ally for 라이즈. By being on the same side as 라이즈, she raises their win rate by 4.5% to 53.5%. This clearly indicates that there is a very real strategic relationship between 라이즈 and 미스 포츈 that allows them to perform better together than alone.
미스 포츈 has a much lower diffuclty than 라이즈. That means you don't need to be careful when finding 미스 포츈 teammates to go into battle on the same side as, as they will have to have a much lower level of skill to be able to cooperate well with you.
Working alongside, 라이즈 players should expect to see an overall large increase in your team’s capability to deal magical damage. Together, these two can deal quite a lot of AP type damage.
In contrast, by grouping 라이즈 and 미스 포츈 together, you probably will not be giving your side very much protection for burst damage. We recommend you bring other champs on your team that neutralizes this relative gap in their playstyle.
Regardless of your 미스 포츈 ally's ability, you should focus on maximizing your gold income, outlasting your enemies, and taking down objectives. If you follow these simple suggestions, you should do well anyway.
If you would like to truly master 라이즈 in order to synergize with 미스 포츈 during both the early game and mid / late game phases of League games, you should keep reading to learn additional tricks and insights into this champion pairing. If you use the build and tips presented above, you should increase your win rate significantly.
The best finished items to focus on in your 라이즈 and 미스 포츈 synergy build consist of 대천사의 포옹, 우주의 추진력, and 루덴의 동반자. When 라이즈 used at least these three items in his build, he performed much better when paired up with 미스 포츈 than with most other typical item sets. In fact, 라이즈 had an average winrate of 53.5% helping carry 미스 포츈 with these items in his kit.
To have the highest probability of vanquishing your oponents, 라이즈 players should use the 난입, 마나순환 팔찌, 깨달음, 폭풍의 결집, 비스킷 배달, and 우주적 통찰력 runes from the 마법 and 영감 rune sets. Out of all the rune builds players picked for this champion pairing, this mixture of runes resulted in the highest win rate. Notably, these runes averaged a 53.5% win rate overall.
If you need to see 라이즈 and 미스 포츈 synergy tips and builds for a a specific rank, please select one from the selection menu shown above. If viewing for the first time, the stats and tips and suggestions given are computed using every match finished with both champs.